Would love to be able to vent overcharge with a melee weapon equipped as Unchained.
In addition to being able to vent overcharge as Unchained with a melee weapon, It would also be possible to make Sienna Melee more unique by adding some sort of talent interaction with this effect, there’s already a talent that applies a light burn DoT on push attacks. Maybe venting overcharge could do the same in a small circle around Sienna, with dot strength depending on overcharge level. This would also increase the uniqueness of Sienna as a melee character.
As of now, holding “R” while a ranged staff is equipped you are able to vent your overcharge at the cost of health. I would suggest being able to do the same with a melee weapon as Unchained.
Yeah, as sienna doesn’t ever need to reload, she will never use the ‘r’ except when venting. In a logical sense, it seems like her magic is intrinsic (i.e. she is able to cast spells by pressing ‘f’ regardless of whether or not she has a ranged weapon out). Being able to vent with the melee weapon would just make sense to me. Admittedly, it would make playing her a little easier – but not too dramatically. More than anything it would make play feel more elegant – dodge, vent, return to fray; as opposed to dodge, quick switch, vent, quick switch, return to the fray.
As far as abilities go, maybe giving the Unchained some vent ability that allowed her to channel some of the heat into here melee weapon (e.g. increase damage of next melee attack after venting with melee weapon out) would be a really interesting talent – one that would open up new dynamics for the unchained.
The former (letting her hold ‘R’ regardless of what weapon is currently in her hand) sounds far more convenient though, as bringing back Earthing would mean you would have to sacrifice another trait you already have on the weapon for it.
That being said, I wouldn’t mind both features being added to the game. The more depth the better I say (as long as it doesn’t come at the expense of anything else, of course).