So, everyone with a VAST inventory full of purple & orange items is experiencing multiple game-crashes per day whenever they browse their inventory due to “not enough memory”
It seems like the game is reserving 1GB of memory for certain actions and loading a few hundred weapons is causing the game to use more RAM than allowed (leading to a crash)
Now, the “engineering” fix would be something along the lines of optimizing inventory code to consume less resources or loading partials by breaking inventory into multiple pages and so on.
There is a better solution to this problem which is also a QoL change and a long term improvement to the replayability of the game;
- Allow players to “exchange” weapons for plasteel/diamantine
In short, it would incentivize players to upgrade the grey/green/blue weapons that they keep for “when they get enough materials” and would also incentivize the players to give the purple/orange items that are not “best in slot” for materials so that they can upgrade something else,
both leading to smaller inventories
This is not the first time I talk about this. It’s actually the 3rd.
I don’t care too much if they allows us to exchange only purple/orange weapons for materials to make sure we cannot buy blue items for ordo dockets and sell them for plasteel. I also don’t care if it’s going to be 15% of the materials or more or less. They need to do it or at least communicate their intentions about this idea.
Why do this?
1) It further incentivize players to craft weapons knowing that even if the weapon ends up bad (RNG Gods are testing you) you will get some of your materials back.
2) If you successfully complete a heresy / damnation mission the emperor’s reward is now worth something (materials) even if you have better weapons in your arsenal.
3) It doesn’t inflate the economy; If you think about it, a 380-basic-modifiers fully upgraded weapon from Gray to Orange is worth around 1350 plasteel (150+200+400+600), less if it’s not a 380 weapon. Therefore, 15% of 1350 is 202 plasteel. Consider it a small boon for clearing Damnation or a small refund for not rolling your dream weapon.
4) Incentivize players to clear their inventories; Right now if a weapon “could” be useful in a future update you have reasons to keep it. It’s probably better for QoL of players and Fatshark alike to have accounts that don’t keep hundreds of weapons in their inventories
5) The game crashes if you browse a large inventory
6) It would incentivize players to do their weekly quests so they can buy orange items which they can exchange for plasteel/diamantine
Thoughts??