Now I may be a bit off base here, but in my opinion; There is significantly less scripted dialogue in VT2 compared to VT1. Elevator rides don’t typically have any dialogue other than commenting on the lifting platform itself. I think one of the best features of VT1 were the ‘rare’ dialogue lore pieces that would happen. I remember there were often times even extremely time invested streamers would hear a line for the first time after 100’s of hours. I know this has happened to me as well.
I dunno if we could get more added as production call of the voice actors and writing is a tall order. But maybe some recycling of old lore lines? Especially the ones that were rare and from the dlc.
Could we start a kickstarter for a lore writing overhaul? : D In general the levels we hop around to don’t feel like we have a cohesive objective to the war we are waging… just random missions. Obviously having a town under siege by 1 screaming bell had a more woven survival feel. We felt like we were trapped in a tavern making desperate missions for survival. Now I dunno what we’re doing… the skittergate I understand… but I don’t have much build up to how what we are doing helps. Mainly distracting hoards so Olysia can… do stuff… Deathstar plans etc.