I don’t think they’ve had their sound files mysteriously removed, but the game sure seems to prioritize 10 second long death rattles from them from time to time.
Poxburster with no approaching audio
console-2025-07-15-11.38.04-86679fdf-55c1-439e-8692-1de16599ca37.log (1.2 MB)
At the very first second of the Clip if you listen very carefully you can hear an Tick Sound of the Poxburster
Are you gonna fix it yet ?
It’s been a long time.
They would have to reduce the special spam to fix the root cause. They would need to rebalance the whole game to do that.
Reaper not making any sounds
console-2025-08-01-22.23.08-d587746d-d9f1-4847-8fbb-72c4d296d9d9.log (645.4 KB)
I sure am glad that the game drowns out approaching poxburster audio with less important sounds like a pox hound howling
Flamer not making any sounds (this also always happens with inferno roaming flamers)
console-2025-07-26-22.44.01-c2f10f53-81e7-4f32-9524-1b51dc9dd12c.log (3.0 MB)
Poxbursters and doors, again!
console-2025-07-26-22.44.01-c2f10f53-81e7-4f32-9524-1b51dc9dd12c.log (3.0 MB)
Adding this one to the pile
Crusher making absolutely no sound
No sniper audio cue
Inferno flamers make no sound on attack
@FatsharkJulia This spot in Consignment Yard has a 100% reproduction rate, probably because of the map redesign expanding this area that was previously walled off.
I’ve also hit the consecutive reply limit so here goes the rest
Approaching poxburster audio being way too quiet
Poxburster and door like usual
Crushers making no sounds as usual
This spot in dark communion also has a 100% reproduction rate
Ascension Riser, right before the train room
Whatever’s going on in Warren, bar enterance
You probably could have done something to lessen the load on the game audio when playing Explosive Uprising but the event just breaks game’s audio constantly.
Hounds are now the worst culprits for me. They constantly appear out of nowhere, and usually midair and from behind so zero chance of dodging them.