Just Remember...it could Always be Worse

Don’t feel bad about the thread. I enjoy a good discussion and this is quality entertainment.

Anyway, you’re right that it’s temporary easy mode. Especially with higher level mages and sorcerers.

A sorcerer +15 levels above you has usually magic you don’t have access to and with a level of magicka that makes it’s damage go nuts.

Easiest way to rob yourself of a challenging boss or monster fight is to have a sorcerer stand there and cast that stationary ice storm, which will just trash big slow moving targets inside of it.
No need to climb it’s head or do anything spectacular, it will be down to the count before you had a chance to approach.

Funny enough I made the right choice instinctively, when I noticed something was different with my pawn. I threw him and the other two down a cliff and let them die. I was hoping that it’d reset their demeanor and it did. Not gonna tell what happens to your pawn, if you let the dragon’s plague fester. People should find out themselves heh.

Agreed. Itsuno did an outstanding job. I’m looking forward to the DLC that’s supposedly to come at the end of this year.

You get showerd with wakestones. You can get them from pawn quests as rewards or find them in the wild and. They can be bought from vendors as well. Their only use is to rez yourself or important quest related NPCs you’ve killed by accident. So far I’ve yet to use one and I’m close to 40 hours in with 16 of them in my inventory.

The monetization is trash yes, but it’s the same as any Capcom game. And by merit of the fact that it is implemented in the most unobtrusive way possible (you have to quit your game and open up the steam overlay through the title menu) I’d say it’s a decent trade off.
Is it scummy to prey on impatient inexperienced idiots? Definitely.
Does the game annoy you with an ingame store, ingame npc and ingame mission VO like Darktide does? Not at all.

You should have just made DD2 thread instead lol. Could have shared many stories and encounters.

You ignore my real concerns with the system, and than turn around and say I’m “over reacting,” or “killing debate culture.” It’s not a good discussion.

You could’ve just said this from the start.

This is a DT forum. I was making a quick jokey post relating to something current from happening. If you’re enjoying DD 2 that’s great but I don’t think this is the place to discuss it (despite what HD 2 fans might do).

That wasn’t against you. I’m talking generally how discussions online about these sort of things now go.

1 week pre-release and the Steam forum was only full of the usual detracting. Barely a thread about the game’s gameplay, story or any such. Just “This is gonna suck because talking point” and low effort baiting a la “LGBT something something”. Total devolution.

I remember 10 years back, that was different.



Too late. You just signed on to the new Darktide themed Dragon’s Dogma newsletter, Arisen.
By the by: Word is, Vernworth used to be a beastren village.

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YES IT DOES,
I don’t care if my party isn’t full
i don’t care if i don’t have a thief,
i don’t care if my party is just guys/gals or beastmen
and stop talking about how your personality impacts your behavior like picking up items

leave me alone with that…

I was talking about mtx, which it doesn’t.

If you don’t enjoy dorky pawn banter you’re wrong game. BECAUSE WOLVES HUNT IN PACKS

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The original game that added this in had a coin doubler (2x base currency). It was a C-rate 3rd person action game in a dystopian future with magic and terrible combat that I can’t be arsed to look up again. Giant Bomb used to have this sort of stuff well organized, but Giant Bomb sucks now. Anyway, this seemed like an odd cash grab for a crap game.

Burnout Paradise had a final bundled version released years later with a separately purchasable dlc that unlocked literally all of the the earnable and DLC cars. It seemed completely ridiculous, but this was before cloud saves were common. The devs said they felt if people wanted to jump into multiplayer, didn’t want to grind again, or were simply on a different platform, they could just spend the cash. Considering how hard some of the cars are to get, this made some sense. I remember that I got the dlc. I don’t remember if I bought it or if I somehow had the option after buying the final version, but enabling it was a mistake. The game didn’t have any real progression except for earning the cars.

I played world of tanks for a long time. It’s a PVP game. You can buy gold shells instead of standard, and they have much higher armor penetration and projectile speed with a few drawbacks. Gold is only purchasable with cold hard cash. You can buy them with in game silver instead of gold, but they cost about 10x as much as regular rounds. You have to buy at least some some of them in case you run into a higher tiered enemy and you are low tier due to how the matchmaking works. If you use many of them, even if all of your shots penetrate, you will quickly go negative on silver even if you win and kill a few enemies.

They also have a ton of paid tanks they “overtune” and introduce every patch that cost a ton of cash, like 20 to 50 USD and packs of them for 100+. The devs wait a year or so, usually detune them when they “overperform,” and then introduce new overtuned tanks for the whales to buy. By overtuned I mean almost completely impenetrable from the front even at an angle and load them with higher penetration gold shells as standard. It’s almost impossible to kill a good player driving many them without significant risk and very specific strategies. The players also learn their weaknesses the more they encounter them, so they lose their luster over time unless the driver is very skilled. The tanks are sometimes literally just buffed up versions of base tanks. They also have multipliers that make them generate more exp for the crew and more silver when you bring it into battle, so they can pack more gold rounds and still come out ahead if that particular tank doesn’t have a massively overpowered basic round. The good news is whales are usually bad at the game, so you can often deal with them easily enough, but if you run into a wolfpack or slightly above average players, you’re in serious trouble. Of course there are sales and deals that are timed for the special tanks and there is a season pass that acts as an exp and silver doubler that counts down even when you aren’t playing. The number of purchasable gold tanks is more than the base tanks at this point, I mean, there are hundreds upon hundreds. Some of which are low tier and are incredible easy for someone with experience to stomp half of the enemy team in about a minute and a half. This is pay to win.

Item shops were mainstreamed partly when developers realized there was a huge blackmarket on ebay. Developers couldn’t ignore the insane demand and black market in Everquest 1 and Diablo 2, so they started selling it directly for profit instead of trying to constantly keep ahead of the black market and dupers. WoW also had a huge black market. There is an argument to be had that maybe the drops in Diablo 2 were so rare that it created the market.

The other force at work is aging gamers. Spending 10 bucks or even 20 bucks for a few runes to complete your set makes a hell of a lot more sense than doing 200 runs in Diablo 2 and hoping you can snag your rare item from the shared loot pool with a .03% drop rate. For a grown adult, rare content and builds are essentially content they will never have access to. A lot of the end game Everquest 1 and Diablo 2 content was exclusively for people that didn’t work for a living or wanted to spend a literal decade farming for. In Everquest 1, everything took forever, and you could chain die and delevel too. If people wanted a new class, they would pay to power level or just buy a character outright.

Funny story I think I heard on the old giant bombcast. This dev gave his young son matchbox cars and he noticed the kid had a few of them set off on a ledge and he wasn’t playing with them. He asked his kid why they were there and the kid said that they were unlocked later if he paid for them. This is embedded in the young’s mobile game brains.

Anyway, the insane outrage over reasonably priced earnable items in game is hilarious to me. People are throwing “predatory” around right now like they threw “hero” around during covid. Maybe they should throw “budget,” “self-control,” and “boycott” around a little more often. But we can’t actually stop using things we pretend to abhor, can we?

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Masterworks all, you can’t go wrong

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what you mean, i literally quoted you saying VO…

Didn’t want to derail the other thread, but funny that a thread came up talking about escort missions when imo DD 1 has some of, if not the worst escort missions in video game history (outside of bugged or nonfunctional ones). Like truly just massive, annoying wastes of time. The only good thing about it is that they are optional, although I believe certain quest chains were locked behind them, like Selene’s.

Gotta say, I have to agree. There was a lot of opportunity to have cool Pawn banter and dialogue, but instead they constantly drop tutorial hints you’d normally find on a loading screen. It’s very annoying.

This is something Darktide aced, the dialogue enhancing world building tremendously.



Oh yeah, the bog standard “Escort cart to main city” quest is in this one, too. The game slaps you about 3 hours in with. This time they had the decency to make it interesting though (There’s a chance a minotaur or cyclops attacks your cart).

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someone here i think you (?) said that you didn’t like pawns tell you where chest or rare pickups are, but now at lvl 23 and exploring the vaster areas i gotta say, i don’t hate it, there’s just TOO much going on in the open world, there are areas that are filled to the brim with chest and other areas bit more devoid of em, i’d end up loosing my mind searching every inch of the map.

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