The best part you didn’t even mention.
All of those items are early game items you find within 1-3 hours (if you are a true gamer that is) or are meaningless to begin with.
The Camping Kit you literally find 2 different times early game at the first opportunity where you can camp regardless.
The max health ring gives some odd 5% max HP or so and you can find it on one occasion or buy it for a shabby 1000 gold.
The Rift Crystals are passvily earned as you game.
Your Plasteel example isn’t even accurate anymore, because Plasteel is actually useful at max lvl in Darktide so you wouldn’t get scammed for your money. This Capcom DLC is so much worse lol.
A more apt comparison is this:
Imagine you can buy all three trinket slots immediately unlocked at the start, but it’s worthless because until Heresy you don’t really need them anyway and the trinkets only start mattering for scale at maximum level.
Capcom makes good games, no doubt. But their Day 1 DLC has always been absolute dreg. The only legit thing on this entire list is the soundtrack, which is actually undervalued. The rest sucks. If DD2 is anything like DD1, you will have 6 figure Rift Currencies by the time you reach level 100.
You can buy the thing also for 500 Rift Crystals ingame and to be fair, if you really make a cool character, I don’t think you’ll change it midgame.
They’re not even good though, which is the most ridiculous part. People who feel they miss out clearly aren’t playing the game, because they’d know this.
This DLC is so superflous, I don’t even know why they’d release this. Only a sucker would buy that.
This feels like like Capcom Executives put these things up for sale to please shareholders or something, without even understanding what they’re selling there.
The kicker is that it isn’t new. The first Dragon’s Dogma did this, too. I wonder who buys ingame currency that has zero value? You can’t buy gold, but that’s actually the meaningful currency you need to buy gear and upgrade stuff.
not sure what you mean since my language named them entirely different.
there are 2 teleport items, one is a target to teleport to like a beacon (i haven’t found one of these yet except fixxed to the city) tho the tutorial prompt explained it like “you will find these and then you can place em down” so would be dumb if its paid only.
and the other is a stone you use to teleport to a beacon (i’ve found like five) and either i did a mistake or they changed it but they are priced at 10k gold not 2k rift. (sounds more but is quicker to grind imo but also needed for more things so ± there)
you find many camping kits all over, but im yet to find the “explorer” edition wich is weighted at 5.5
the basic one at 7 and the upgrade at 6, no doubt you find the “explorer” somewhere and eventually even better kits, so not exactly true from my experience but also a rather small convenience
100% true, but at the same time not at all an excuse to have em
yes i did, tho not as much as others here, the game had too many inconveniences as a console port wich turned me off over time, even tho i liked the gameplay there too also might be due to having different games/ playing different games with friends.
i totally get where you’re coming from, but i kinda hate the “its just cosmetics’ im fine with it” narrative, imo, looks are important and having free Access to a whole slew of cosmetics either with or without stats makes any experience way better
DOW army painter AWESOME YES PLEASE, today you wanna be purple that be 8€
Transmorphing in hack and slash games → YES PLEASE today you wanna look cool that be 15€
DT here’s one armor set have fun → you wanna look different and fulfill your character fantasy? that be 20€
imo not a single time was a game improved by having cosmetics pay-walled its not a complete experience. the acceptance comes from free to play titles and seeped into paid games completely unwarranted and it always finds people defending it
Again my thing is mainly Port Crystals and Waystones, which you didn’t mention at all, unless you can can buy them en masse now…
Additionally whether you think its bad or not not even mentioning them until the game released is bad. And having it at all is bad. Really wasn’t expexting people to flock in droves to defend it.
I only played the full Dark Arisen game, I did not play it on release. Did it sell these individual consumables or where they only paired with the weapon/armor packs they sold?
Also if you can still buy overleveled pawns from rifts than yes, buying ridt crystals is incentivized at least earlier in the game if you’re having trouble with it.
I was referring to this one. Maybe they’ve changed their names, but in the first one a “port crystal” is the beacon and the “ferry stone” is the consumables you use to teleport to them. Port crytals can be bought, and while they probably are in the game if its anytning like the first one they are probably incredibly rare.
I have made it very clear, even to you in that one other threas, that that is not my opinion on the cosmetics store. While my view on them existing isn’t as harsh as yours I still believe the Cash Store in DT is very bad. Although hopefully the free penance gear helps with that, I’m not hopeful it will be anything more than more reskins of existing gear.
Its unfortunate, and I do feel a large part of that is the early game is awful, both trying to learn how the game expects you to play and the lack of fun tools at your disposal, but if the second one is good there probably isn’t too much of a reason to go back. Although I want to see how the story plays it and if its comparable to the first.
Capcom has been notorious for idiot baiting with their DLC. As Mayson correctly said, everything can be earned easily in-game and nothing in the DLC has an actual impact. It has been the same for DD1
This entire thing is just secondaries rage baiting without having played a second of DD.
The only issue the game has is performance. As someone who loved the first one I’m supremely happy. Already dumped 25 hours into it. It’s basically more of the same, without trying to reinvent the wheel. Exactly what I wanted.
In the end it’s still worlds above the MTX ridden contentless broken dumpster fire fatshark releases.
All the MTX in dragons dogma does is speed up things you automatically get during the campaign quests. Getting these items early is of little to no use. It’s simply bait for impatient idiots.
Again, a quick summary for everyone like OP falling for cheap bait:
It was blown out of proportion, all the usual Grifters jumped to stab DD2 for “ULTRA PAY TO WIN” mechanics and “PAY TO WIN EXCLUSIVE FEATURES” when actually:
Rift Crystals are useless, you can get some higher level pawns or fancy glasses with it, higher level pawns early on in 2-3 hours you get on their levels
Art of Metamorphosis you can get 2 each 72 hours ingame time (just sleep to refresh trader list)
The pendant it’s a present that every single NPCs like (not sure if exists on the game, but it ruins the experience of discovering what your future waifu likes)
Explorer’s Campsite is a scam, if you buy this you are getting scammed, you find a better campsite early on the game.
The key to escape from prison is another scam, you can find for 3k on the game early on and you will only use when you go to prison.
It was so much a big cake of nothing that a lot of grifters are doing new videos saying sorry for the community for being lied/liying to.
On another note: The game has almost the entire Ubersreik 5 cast as VO. Kruber is available as male Pawn VO, which is increadibly comfy. I’ve also spotted Sienna and Bardin. It’s insane how endearing their voices they can make a game.
I think people really don’t care if you can get most of it in game.
The problem is, they did it in the first place and stuff like this should be banned, as ultimately if people buy into this it will just get more aggressive in the future.
It’s why Fatshark can F O with their shop charging for skins almost as much as the game.
The entire computer industry is becoming one giant scam, fleecing customers.
I feel sorry for future generations as they just wont understand how much of a barrel they have been bent over.
It’s eye-opening seeing people, here and across the internet, defend pay-to-win (or pay-to-progress or pay-to-skip-grind or however you want to paint it) MTX in this game, as well as the gameplay-affecting 48hr-rotating shop in Helldivers 2.
Personally, I have a firm and simple rule: if you design a game that’s meant to be fun, but then offer people MTX to skip playing it, then you’ve just designed a devious and elaborate trick to extract money from players. Sure, the trick might only work on a percentage of players, but it’s still gross as hell.
In Darktide, we have pants you can buy with real money. Truthfully, if aquillas were earnable, I’d feel icky about them (and probably develop a serious grinding problem). But at least they wouldn’t affect gameplay.
In as far as I can tell paying no attention to the game but reading some drama as its forced into my feed by way of internet algos and ad money being spent, its kind of like Battlefield 1 ‘pay to win’ where you could pay to circumvent like 3 hours of gameplay tops and be forced to do the assignments for the guns people actually wanted to quick unlock. Basically just a way to quickly part money from dumbs with no actual P2W element at all. A quick swipe at stupidity is probably better than malicious MTX.
Darktide’s MTX isn’t anywhere near the worst in the industry. Neither is DD2’s.
Darktide’s problem is that the MTX store was the one really perfectly working component at launch among a heap of core fundamental game aspects clearly unfinished or outright broken, but built on a FOMO rotation of cosmetics that often are little more that color swaps coupled with some really bad Cosmetic flops that never should have passed QC and been put on sale. FS put a ton of effort into making the feature work smoothly at the cost of core gameplay assets, and then filled it with a lot of limited-time-only junk that wasn’t up to anyone’s quality expectations.
DD2’s problem is that most of the MTX stuff doesn’t need to exist, it basically appears to be there just for people too braindead to actually play the game normally, and putting it on sale looks like charging money for trivial content or, alternatively, makes it look like the game is trying to nickel-and-dime players to death for basic stuff (when they don’t really need to at all).
The HD2 Superstore stuff isn’t that bad either, I’m not even all that far into the game and I’ve had more than enough premium cash rewards from missions to grab armors with bonuses on them, but not really found myself using them either, instead preferring the survival bonuses from the normal progression Warbond. Anything I wanted I was able to get just playing a few missions with friends.
None of these are on the level of something like Diablo Immortal, Raid Shadow Legends, or some of the crazier stuff we’ve seen out of Wargaming (lol tying a perceived overpowered torpedo cruiser to a $300 physical book purchase). They’re far more issues of bad/half-assed/poorly-examined execution rather than being particularly predatory mandatory pay-to-play mechanisms.
Aaah wargaming, reminds me of all the bullcrap prem tanks they introduced and would not want to nerf after type-59 cries.
The amount of powercreep those vehicles have added on their own in world of tanks history is insane.
This is definitely what it is.
If you’ve played Elden Ring, people buy runes on ebay for that game. Not joking, not exaggerating, you can go look it up and the listings sold many many times. Anyone who played ER knows how pointless that is though
The state of DT is pretty damn good. Just not perfect or very good. It’s a B- / C+ / 2- / 4 out of 5, depending on your grading system.
Yes, indeed-y, It has gotten quite tiresome how a lot of people barely even think anymore.
There’s always two or so factions spreading “talking points” for each side and then these talking points get re-iterated til death do us apart.
Debating culture is dying and bipartisans (detractors and shills alike) are killing it.
Nuance escapes these discussions all the time.
My take: The DLC is absolutely idiotic and unnecessary. However, in the developer’s wisdom they implemented it so unintrusive it doesn’t matter.
There is not a single reference ingame to the MTX options, not even a store is present. If people didn’t look at the DLC list they wouldn’t even realize something’s “amiss”. And better yet, all the stuff can be found ingame. In fact, just playing the game you get absolutely littered with items and gear and whatnot, you will never find yourself wanting.
Dragon’s Dogma 2 for me is a strong GOTY contender for 2024. I love what the devs did here and the world is amazing. I will go out on a limb and say the game is even more captivating than Elden Ring, because it offers more variety and depth in a number of ways. Easily a full improvement on the first game. Bless Capcom for not butchering our baby this time.
Now the real dealbreaker actually doesn’t get any attention. It’s a fun little mechanic called the “Dragon’s Plague” - Referenced early in some throwaway dialogue from your pawns. It’s not a rumor, it’s real. Hilariously, the only ingame mechanic with actual frustration, unfairness and dread potential isn’t on anyone’s radar and nobody seems to be speaking about it.
No spoiler, but a hint:
Summary
You better watch all pawns, the hired ones and your own, closely. Lest you find yourself in a wee bit of a pickle that could cut your playthrough short. cough
Can you or someone else please answer my question about port crystals and waystones? Everyone seems to be skirting that when that is the most offensive part.
Or if you can buy over leveled pawns with rift crystals.
Not entirely, actually. Didn’t happen often, but there was a rare crash that could happen any time you browsed the cosmetic store. Apart from that, the item previews also weren’t working.
I know, not an excuse at all. But I find it extra funny they actually did botch the store’s functionality initially, too.
Full agreement there and I’ve got nothing to add really.
Of course I too would love a world without microtransactions.
In DT’s case it gets points for actually really paying for the gameplay additions, so at least all the meaningful updates are free for all. This is better than the DLC harvesting going on with Payday 2 or Community-segregating DLC practices such as Weaves in VT2.
Sure I can.
You’re right about the Rift Stones, they allow you an additional fast travel point and are super cheesy. I personally don’t care, because I run everywhere because I’m too greedy for Ferrystones. But I cannot debate that you’re correct on that front.
Buying overleveled pawns is a thing, too. Thing is - The Rift Crystals scale up exponentially. So if you buy a Pawn 5 level above you at the start, it will be a few hundred RC. 10 levels above and you are looking at very steep numbers.
I don’t see why you’d do this to yourself either way - You will only rob yourself of all the fun. More experienced pawns constantly pester you (no joke!) to follow their directions for some loot you’d have wanted to find on your own. They literally rob of your exploration enjoyment, tell you where to find caves and sometimes they even have the gall to open the treasure chest you’d want to open yourself. They take the golden moments out of the game, taking a giant pee on your parade.
Beyond that, they don’t add any other insights that you can’t figure out with 2 braincells. The flying, birdy creatures are highly flammable? The cyclops is quite uncomfortable when you shoot it’s eye? The glowy stones on the magical golem are it’s weakpoints? WHO WOULD HAVE THOUGHT?!
So to those high-level pawns I say, their combat performance will ruin your fun in-combat.
Their “knowledge database” will ruin any aha-moments you would experience normally.
It’s 100% a killjoy mechanism and I’d not be envious of anyone buying that. This veers into the territory of “paying to have the game played for you”. Why would you do that? But yes, it is sort of cheating in a way.
Crazy to me they didn’t keep the Eternal Ferrystone from Dark Arisen. Either way no matter what the case is with Ferrystones that’s not a good look.
Was the same in DD 1 I believe.
I am not talking for myself. I don’t anticipate ever using that. The most I did in DD 1 was when I woild occasionally find a Pawn wandering in the Overworld that was a couple levels higher than me for like 300 RC or something. I understand it cheapens the experience etc etc.
However I still believe it’s scummy as it’s essentially a paid for temporary easy mode. Which I’m not a fan of.
Also there’s still the question of Wakestones but I’m sure their importance as potential story items doesn’t come into play until 50+ hours into the story. But even as just second chances it’s still stupid they are sold.
Everyone defending DD 2 monetization seems to always conveniently forget about Wakestones, Port Crystal and high level pawns.
Either way I wish I never made this thread. I hate this thread. I was making it half jokingly and it’s just become toxic. If it would let me delete it I would.