I've finally tried Havoc: even before saying "It's good or it's bad", I've to say: DERANK mechanics KILLS it

Now, I don’t want to be rude, but it’s like there was a good Fatshark and a bad Fatshark. Dr. Jekyll and Mr. Hyde

We have the good Fatshark, capable of offering us of a unique and fun game… and then we have the bad Fatshark, which doesn’t believe in the goodness of its product, which still wants to trap players in frustrating, unfriendly and grinding mechanics. See the old crafting system (which literally took a crusade to change, when feedback from Vermintide would have sufficed). See Aquilas Shop’s FOMO pressure… see DERANK mechanics in Havoc

In my opinion, would enough to say this: if I’ve shown I’m skilled enough to defeat round X… why do I need to repeat it? What is the purpose of Havoc: test my skill or test my patience and my free time? Let me simply repeat the round I failed… so I can train, gid gud and move on

But it’s not just that: derank is a toxic mechanics that spreads its toxicity to the community, undermines relationships between players

Just look at the party finder and how picky people are. Just look how painful matchmaking is… and there is more:

Think about this situation: I invest my time, search on Discord and find a group. We speak a little and we’re ready to start Havoc… but we fail our first try. DERANK fuels cowardice, many are afraid to go back, they see that the team is not working, they insta-abandon it

Without derank, players would be stimulated to try again. They would refine their technique, collaborate, get in tune, gid gud togher… and finally win… and why not, maybe even become friends

To this, without going into too much detail, a more technical aspect must be added. Havoc is deeply RNG, you can find yourself in situations that amount to certain death. It’s a mode designed to be infamous, I can accept that, but deranking because of bad luck… well, it makes it all the more miserable

Really, Fatshark, what’s the point of all this? Why play with people’s time… why base the challenge on frustration and boredom instead of skill?

Once again feedback has been ignored in the most absolute way (as happened with the crafting system)… In Vermintide the weaves were criticised for very specific reasons… and here, instead of solving those problems, you make them worse by adding derank?

Just to give some personal context, you can also skip this part, I’m not a player who just won a couple of Auric and already feels the world champion. I’m an experienced player who has been playing since d1 of Vermintide 2. Who has completed the all the weaves and the hardest challenges/modalities

Thanks for reading

16 Likes

Adding you to The Book.

I’m tired of the MBA RNG-addicted suits running the show for this company.

10 Likes

Havoc has definitely made the game a more toxic and miserable experience for me (including outside of Havoc), and I also think it is mostly because of de-ranking.

Not going to attack anyone’s intellect but that decision was unbelievably stupid.

5 Likes

I can’t speak to PUG Havoc toxicity, but my group just started playing havoc together and deranking is just annoying.

It doesn’t add anything (good) to the game.

5 Likes

My enjoyment of havoc went up immensely once I hit 40 and could no longer derank.

But so many of my small gripes would be gone if they changed/removed de-ranking.

People instantly quitting when you lose once (no matter if it’s bad team composition, actual bad team mates or the director throwing 5 bosses, 1 twin 1 captain and an off-screen ritual at you.)

People being extremely picky and not wanting to yolo it (some of my most fun runs have been 2-3 people running off-meta or 4 of the same class)

I would understand de-ranking if you could quickplay into your rank or hell even see their rank at a glance in the party finder but instead we gotta rely on true level showing us their highest cleared havoc.

6 Likes

Get rid off the Derank System (or change it at least) and most of the people will stop to be picky as f.ck (and I can’t blame anyone for being picky, because current derank mechanic forces u to be picky when playing with random people)… FS won’t remove their derank system at all… But I hope they maybe change it to something like you have the whole week to play and win at least one match on ur current Rank… No restrictions in that week, u can’t derank even if u lose 100 times… Only if u can’t win at least one match on ur current Rank, then u get a derank at the end of the week… Maybe this is a better approach (I know derank s.ck, no question… But with this approach people can trial and error without having to worry about losing their hard-earned rank after 3 failed attempts)

5 Likes

it’s part of the same suite of nonsensical out of touch decisions as the RNG mission selection for both the regular board and Havoc

7 Likes

My idea is that you should recover your assignment’s retries if you help someone of lower rank to win. It would be a decent middle ground, you have the chance to help players in lower ranks and recover yours. But, removing derank in general would still probably be better.

1 Like

Like I’ve said before, get rid of the derank system obviously, or stop artificially lowering our ranks. There’s literally no reason for it. I’m sure a good number of us have proven we can do 40’s. We’re forced by default to be picky & pretty elitist using only meta load-outs because of this nonsense. But somebody did make a great point about it. Once everything is balanced, or if they do eventually get around to it (doubt it)… Reset it one final time, then permanently keep the 40 ranking, so that it at least gate keeps a decent number of noobs out of higher difficulties. But honestly, the system is really the most anti-fun aspect about Darktide in my eyes. I don’t want to grind my @ss off for something we’ve done a bunch of times & struggling with randoms to get back to 40 status. This is a big fat L Fatshark.:fu:

5 Likes

De-ranking is such an absurd mood-killer. When you get to your last try, you’re doing good, and then the game just decides you’re gonna lose no matter what and just throws Reapers, bosses, rituals, and other random nonsense at you - it just kills your desire to play. Happened to my party tonight.

5 Likes