Now, I don’t want to be rude, but it’s like there was a good Fatshark and a bad Fatshark. Dr. Jekyll and Mr. Hyde
We have the good Fatshark, capable of offering us of a unique and fun game… and then we have the bad Fatshark, which doesn’t believe in the goodness of its product, which still wants to trap players in frustrating, unfriendly and grinding mechanics. See the old crafting system (which literally took a crusade to change, when feedback from Vermintide would have sufficed). See Aquilas Shop’s FOMO pressure… see DERANK mechanics in Havoc
In my opinion, would enough to say this: if I’ve shown I’m skilled enough to defeat round X… why do I need to repeat it? What is the purpose of Havoc: test my skill or test my patience and my free time? Let me simply repeat the round I failed… so I can train, gid gud and move on
But it’s not just that: derank is a toxic mechanics that spreads its toxicity to the community, undermines relationships between players
Just look at the party finder and how picky people are. Just look how painful matchmaking is… and there is more:
Think about this situation: I invest my time, search on Discord and find a group. We speak a little and we’re ready to start Havoc… but we fail our first try. DERANK fuels cowardice, many are afraid to go back, they see that the team is not working, they insta-abandon it
Without derank, players would be stimulated to try again. They would refine their technique, collaborate, get in tune, gid gud togher… and finally win… and why not, maybe even become friends
To this, without going into too much detail, a more technical aspect must be added. Havoc is deeply RNG, you can find yourself in situations that amount to certain death. It’s a mode designed to be infamous, I can accept that, but deranking because of bad luck… well, it makes it all the more miserable
Really, Fatshark, what’s the point of all this? Why play with people’s time… why base the challenge on frustration and boredom instead of skill?
Once again feedback has been ignored in the most absolute way (as happened with the crafting system)… In Vermintide the weaves were criticised for very specific reasons… and here, instead of solving those problems, you make them worse by adding derank?
Just to give some personal context, you can also skip this part, I’m not a player who just won a couple of Auric and already feels the world champion. I’m an experienced player who has been playing since d1 of Vermintide 2. Who has completed the all the weaves and the hardest challenges/modalities
Thanks for reading