Its been so long and trappers are still an issue (Balance/QoL change please)

CUE GD LOL, CUE!

re:300mb vs 1gb
For internet connections, 300mbs vs 1gb is not the issue, bandwidth is not the issue for games, it’s latency and stability (packet loss, jitter/judder). It sounds like your new place just had a smoother, proper connection, irrespective of bandwidth. Gaming on WiFi is begging for trouble in general, more consolers should plug in a cable. Contact your ISP if tests show instability, they may be able to help, make a stink too.

Isn’t that kinda the point?

Yes youre right, however it came about, my connection is more stable and thats my main argument, a less stable connection adds problems to most games and the more intensive a game is, the higher the required stability. There arent many games out there that require the kind of intensity and timing that the Tide games bring: High end graphics, multiplayer, precise timing with melee combat and dodging etc

Yes :slight_smile: but I see why people have issues with it, especially with the clipping nets thru geometry stuff.

The main things I think need sorted are sound cues (ty!) and geometry wars.

My only big add/suggestion is to make trappers like smokers from L4D and have them try to net from above, 2nd floor. Make the trapped dangle or swing, could also implement a “A” and “D” game to have trapped players sway/swing/wiggle.

I think Jockeys in L4D2 had a mechanic where players could slow down his “influence” while he directed them away from teammates. Introducing this “evolution” to specials would be my focus, instead of nerfing.

Challenge accepted. Trappers are a non-issue. Skill issue.

Prioritize your CD/Stun and stay near a teammate.

Yeah, that was my point, and kinda the point. When there’s a trapper on the field make sure you’re prepared to deal with it and that means being closer to the team if things are busy, that’s by-design, and a good and common mechanic in a co-op game.

Yeah I singled that out specifically, repeatedly; that’s a separate issue.

BottomPoint

This argument is just “I can deal with trappers, therefore they aren’t a problem” which is hilarious. Like cool you can deal with a mechanic that is terrible.

Trappers seem to have been implemented broken and they didn’t really seem to get fixed, Like

sure that got fixed, but I think ogryn enemies and monstrosities should get grouped into a fix like that. As far as im concerned nets shouldn’t go through bulwarks and plague ogryns just like how nets can’t go through geometry.

Nets going through over 15 meters of carpace isn’t a good mechanic to incentivize teamplay, Making them break the interaction between other enemies is just bad and im not sure why people want to keep it this way. Make her more threatening by making her tankier, Make her have carapace armor for all I care, Im just not okay with getting netted through Ogryn enemies because fatshark couldn’t think of a better way to make her more “threatening”.

If we want to make enemies more threatening like the trapper, gunners should shoot through ogryn enemies and monsters too. Bending over backwards to break interactions to make just one special more “threatening” why aren’t they applying this logic to other enemies?

Oh wait I have an answer for that, because letting gunners shoot through crushers and bulwarks is a terrible gameplay design. Just like nets.

dont shoot the messanger. The mechanic has been around since L4D, so its far from being terrible. but to each their own.

So earlier when I said it’s intentional the same way Hookrats in VT2 ignore collision you said this:

So now it’s broken again?

I would expect a game made 15 years after L4D would have refined mechanics that would makes sense or at least be consistent. yet here we are

Nit picking on what I said, Okay early in darktides release trappers were broken and shooting through geometry.

All I was saying is when they fixed the collision they should have added Ogryn enemies and Monstrosities as part of the collision.

Well, I’m sure you’ll be quite popular with this suggestion, I’m ok with it as I brought it up as a means to keep her threatening if she can’t shoot through stuff anymore , maybe edit your OP to reflect some of your mind changes like hordes blocking too.

At least you’re calling @anon41016878 and me “never do aurics” noobs…anymore I mean, yeah I know he comes across as a giant noob.

Don’t cherry-pick and misquote my stuff out of context, what I said was:

I’m not nitpicking. I’m just looking forward to the argument shifting back about how it’s actually broken and needs to be QoL fixed within your next 5 posts again.

I never called anyone a noob, It just doesn’t seem like our auric experiences are similar, so I was assuming that you might be playing a lower diff. It was my bad I shouldn’t have assumed.

I did not take your quote out of context, You were saying that if a trapper is on the field you gotta play more team oriented because of the threat she poses. The fact she can launch nets through ogryn enemies reinforces the danger she poses i.e. Top priority.

This isn’t productive to the conversation.

Main point: Trappers are a small issue and a tweak to prevent them from shooting through ogryrn enemies would be classified as QOL change over just “broken”

How do you figure it’s a QoL change? It’s a matter of game balance.

Agreed.

Hmm.

Sure, whatever you want to call it. I just don’t want to be trapped through walls of carapace.

The mechanic makes sense, just not to you apparently. I see you are unwilling to budge on this hill you have chosen to die on so I will mention for a final time a few things.

If you read my first reply, Ive agreed knocking over enemies with the trapper shot would be a nice addition. As the special currently works, its fine. non-issue. Hear a spawn cue, prioritize killing trapper and go about your day.

Then dont stand infront of carapace. problem solved.

Not just me, Ive talked to plenty of people in game about it, my friends who I play with, some people in the darktide discord agree.

I cannot understand why people are willing to let such a bad mechanic persist through the game when it is inherently flawed.

I genuinely believe that fatshark introduced the trapper in a “broken” state where they shot through geometry and when they “fixed” the trapper issue, I guess enemy interaction wasn’t considered even though it should have been, and It seems they wanted to leave it to see if it was an issue for the community. We keep seeing posts about trappers being “unfair/unfun/cheesing the player” But it’s almost like fatshark doesn’t know how to fix the issue or its a low priority.

I mentioned earlier about how this game came out in Nov 2022 and how a bad mechanic like this should not be in a game this new compared to the older jankier games.

Don’t get me wrong trappers should still be a prevalent threat, but making them fundamentally break the consistency of the rules followed by every other special is just not a way to go about it. Like fatshark left this mechanic in because I guess they think it would make the trapper more of a threat without reworking her to something different because it would be easier for them not to change anything.

It’s not that simple, every situation in this game is unique. Im not going to pull the “Audio cues are broken!” card. Lets just say this can be challenging or complete joke (depending on the situation)

Sometimes you don’t get a choice. I’ve mentioned up above every situation is different. 9 times out of 10 you don’t get trapped through carapace but that 1/10 is truly god awful and I feel like Im being punished because fatshark can’t code their specials properly.

What would you change about a trapper to keep its threatening status if it couldn’t shoot nets through ogryns/monstrosities?