I am just gonna put here, what i wrote somewhere else already, in the hope that others see it to give feedback and that FS implement something like it:
I think the weapon store should always hold at least one of each unlocked weapon type (not each MK) and should get an extra reset, when ever a new weapon is unlocked so that the player can test a weapon as soon as it gets unlocked (along a little pop up message, telling you about the new item in the store).
Overall, i find that the systems we have in game right now are pretty much fine for the early game: leveling to 30 and playing difficulty 1-3. The existing system allows to progress to a certain point through rng and limited customization, without requiring to play at a high difficulty.
However, we need a better system to follow, in order to keep people playing and to have rewards for playing, once our character is leveled to 30.
To make the gear/crafting system actually feel good and rewarding, i think it is important for players to :
- gain power through successfully finishing missions (not by being lucky when opening the rng store)
- have agency over what exactly is being improved (minimal to no rng)
- be able to maximize the stats of any given item, if enough effort is put in
- require success in higher difficulty missions, in oder to fully maximize a weapon‘s potential
I suggest a new currency that is obtained from diff 4 and 5 missions upon successful completion, which allows players to upgrade and modify their gear without involvement of RNG.
For example:
Upgrade tokens obtained from each successfully cleared heresy (diff 4) mission:
- can be used to increase item stats to 80% (all stats can be boosted to 80% one by one, 5 % per token)
- change perks and blessings to any lvl 3 bonus of choice (selected from a list without rng roll, no limitations to how often it can be done per item, no perks/blessings get locked)
Upgrade tokens obtained from each successfully cleared damnation (diff 5) mission:
- used to increase item stats to 100% (all stats can be boosted to 100% one by one, 5% per token)
- change perks and blessings to any lvl 4 bonus of choice (same as above)
This system would allow you to keep using any beloved weapon you already have and slowly turn it into a full 100% stat beast wih 2 max lvl perks of choice and 2 max lvl blessings of choice. You could also swap around your perks and blessings in order to test out different builds.
Assuming the item starts with all 5 stats at 70%, 2 unwanted perks and 2 unwanted blessings, it would take
- 5x2 + 2 + 2 = 14 heresy missions to get all 80% stats with lvl3 perks and blessings of choice
- 5x4 + 2 + 2 = 24 damnation missions to maximze (after heresy upgrades are done)
With just over 30min per successful mission, maximizing one item would take around 20 hours (assuming 100% success rate), and every single successfully cleared heresy/damnation mission would actually increase your power slightly.
That is 40+ hours of rewarding grind per class, for just one set of weapons.
Adding this would create hours upon hours of rewarding grind towards a clear goal, with 100% player agency and absolutely no annoying rng.
FS could even add a special shiny skin (like Vermintide 2 red weapon skins) as unlock for when an item is fully „perfected“ (or a weapon glow for a separate slot, so that it does not interfere with weapon skin sales).
Hell, put the token upgrade vendor next to the cash skin shop. That way we do not only walk past the cash skin shop 1x per hour (when checking the weapon store) but 2x per hour (once after every single successful mission) and feel good about it, because we are on our way to apply the upgrade we just earned.
Could even add an extra skin, portrait frame (looks cool and does not interfere with skin sales) or something similar for each class, which is unlocked once a maxed version of all class exclusive weapons is obtained.