Is the Ogryn shield still supposed to get a rework?

And does it still need one ?

  • Yes
  • No
0 voters
1 Like

Which shield?

Ogryn Shield

what counts as a Rework?
like if your using Charge can you pull out your shield and Charge to increase the area or Change the way the knock down works?

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Rework would changing something to the weapon that isn’t simply changing damage value.

Like giving new move patterns, new blessings, new actions or something ofthe sort

2 Likes

Yes, It needs new blessings but then again I think that about most of the weapons. Blessings that actually do unique things for the weapon type, not blessings that are found on other weapons (which is lazy design). A blessing that has a chance to return to sender, for instance.

The moveset is fine as is the damage/stagger. But the blessings are terrible besides a couple (and it doesn’t even have that many to pick from).

All of the CC-type weapons sans Bully Club need more blessings. And no FS, they don’t need more Impact blessings.

3 Likes

The slab shield really could use a rework (or at least, a variant.) It’s hard to justify a shield when it’s that sluggish a weapon.

Maybe a variant that can’t simply plant and invuln, but is half the size, half the weight, and twice as fast to swing around?

2 Likes

Shield is fine. It’s not the strongest weapon in terms of clear, but the ability to force all the shooters and shotgunners into your melee compensates for it completely imo.
There are ogryn weapons that need a rework much stronger than the shield. Cough-cough-paul-cough-cough.

1 Like

it should get a 2nd weapon special to activate the power club

The shield is kinda fine. Yes, it’d be nice if it didn’t drain quite as much stamina when sprinting - I get the idea, but we still need to move.
It could do with 1 or 2 more blessings, but I believe every weapon class with a lot of blessings should have at least 2 mks so there’s some choice, and a higher likelyhood to get and have a use for those blessings.
Maybe have an alternative shield with a Power Maul, in the patch that hopefully makes the Paul useful again? Just 20% uncharged base damage would go a long way.
I’d gladly also have a shield + ranged.
As it is, I do not believe the shield needs a rework. Minor balancing changes, maybe, extra blessings, sure, but a rework sounds more extensive than what I expect.

I think the shield is far more useful now that we have actual proper taunt talents and it seems to stagger larger enemies just fine.

It’s not a DPS power house by any means but it’s not supposed to be, it’s a heavy CC and defensive tool with a lot of utility when used in tandem with the right talents such as being able to pull in shooters from range or stagger heavier threats.

It can also deal with hordes fairly well and with a little fineness (in this case “Rolling” your strike so you can hit a few more targets or set up for the downward bash afterward) you can get a lot of use out of it.

I would take a few more fitting blessings on it but i don’t feel like a full rework is needed.

1 Like

I think this weapon needs better defensive capabilities.
Two dodges and mediocre block efficiency (even with investments in block cost reduction and stamina) leaves player too vulnerable to crowds of maulers and crushers. Their overhead attacks drain stamina too fast. Its much easier to run to machine gunners with any other more mobile weapon (if gunners DR is taken) rather than trying to get to them blocking shots with a shield.

Special action is still useless.

Overall playable, but it worse than other ogryn’s weapons except power maul.

1 Like

I honestly think its fine currently. The CC it gives vs crushers/maulers in melee only is honestly absurd while still dishing out a decent amount of damage. Like i really cannot agree if anyone says its not “safe”. Seriously use the heavies and stop hiding behind the thing expecting to survive everything.

The blessing pool is bit meh, but that can be said about lot of weapons and i don’t think the special really serves any real purpose apart from the occasional “oh crap” moments.

Variants are definitely something i could see being added.

A small addition to my comment
A player with a shield has worse survivability due to its mobility penalty. But this becomes noticeable when you are left alone with heavily armored patrol and specilists. With any other weapon, you can retreat back and kill them. You won’t be able to do that with a shield

1 Like

I would like more combinations to the shield that make sense. Gauntlet+ Shield being one of em.

It has 4 blessings no ?

I am always sad to come back and see the pitiful amount of blessings the shield has.

Now that the ogryn tank with taunt definitely has a potentially useful role in an auric run, the shield needs a revision of its available blessings.

… and to repeat something a year old, a way to freely look and tag targets when doing its special for example.

Some resistance to hounds / nets / mutants should also be thought about if only for the utter nonsense being incapacitated with the shield in guard makes.

Maybe a blessing using stamina when on guard but resistance to those, with less stamina consumed the higher the blessing ? And nets emptying the stamina for balance ?

And mutants only stagger a few meters back without grabbing.

Just a quick random idea.

If you’re having issues with the stamina cost of eating the overhead strikes, use the special, problem solved? Planting the shield for the purpose of blending in with map geometry is one thing, but it is a handy way to shrug off the overheads especially if there’s a few hits and the their timing is staggered, then smash them in the face before they wind up again.

I do remember the patch notes at the time of shield buffs saying there was more in the works. As is, I think the shield is okay with the tweaks it received (more blessings though, please and thank you) but I’m curious to know what kind of changes FS had in mind.

A parry like the Devil’s Claw would be neat, even if it’s not the most unique, just for the visual (I’m picturing Dark Souls parry, but not quite as strict on timing). Or a mini charge - bring the shield up and barge through most enemies within a few metres, so you can quickly make space/advance in a specific direction.

I’m waiting for the Brute Shield which could be the more mobile faster shield varient, pethaps with activatable Power Maul?

As for the Slab Shield, i love it, allways have (even when it was useless, but I really wanted it to be useful und to play with it.) It is just the bullgryn fantasy i whish to live/play. The change in cleave behaviour they did in patch 12(??) Was great and made it viable for bleed builds with high CC capabilities.
Its special though … well … I hardly ever use it, only in really crappy situations with a horde of crushers in front of me, but every disabler will deal with you, so it’s just a few seconds for the team rushing to help :rofl:
So i think it should be reworked … perhaps a short ranged forward dash with ver, high stagger or something … not killing, but to break free from beeing encircled by those crushers or closing the gap to those shotgunners without loosing all the stamina …
I realize, this would have to be balanced against the bullrush, so I see it more as a short quick “jump” …

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It did get reworked, and now the anti-meta mouthbreathers with -10 trillion IQs got what they wanted. Now the Ogryn has 0 good melee weapons. The Brunt’s Basher club states “Relentless, Relentless” in the heavy strike pattern, but it strikes diagonally (which is Vanguard… not relentless). Because the anti-meta monkey brains complained and cried, now the Ogryn is stuck with all bad melee strike patterns, and relying on the Zealot to use the Crucis Mk. II Thunderhammer in his place.

This is what happens when you get babies that do not conform to a meta. Good things get turned into rubbish, and now everyone with more than 5 braincells has to change the most effective tactic available, all because a weapon… that was BY DESIGN a good weapon. It is suited for this game, a game with massive hoards, a class with great melee damage, a class designed to be at the front of hoards and with special weapons for heavy enemies. Now gone, because making sense is not allowed anymore, you’re not allowed to make sense. Conformity breeds intelligence, individuality breeds recalcitrance, there is only correct and incorrect. Math is math, facts do not care about your feelings, numbers are numbers. Your feelings do not matter, revert the slab shield now, or forever everyone in this game will suffer at the expense of the Crybully Mafia.