Is Ogryn feeling a little less fun to play lately or is it just me?

Does anyone know if the standard shovel was bugged with Heavy Hitter attack speed and is now fixed?

I whipped it out after quite a lot of pick axe runs and it feels lightning fast now, but it could be just me!

This whole build is just an answer to my question - ā€œCan I take every singe Toughness node?ā€

That is not the most original thought, so it was probably done by some people :person_shrugging:

Also, after I found out that this build works just fine to steamroll, I was surprised that not many people talk about it (Unless you count the note in the Ogrynomicon that says that Toughness is better as a Curio choice), and I want my fellow Ogryns to feel how TANKY they actually are.

So, this build is not the MOST efficient and optimal for the play, but itā€™s fun to just shrug 3 Gunners shooting at you.
And if anybody is concerned about the Damage output, itā€™s fine, itā€™s not that much different.

About your suggestions: CDR is nice :+1:

The Attack Speed (AS) buff is showing up for OG shovel as a buff.
Not sure if thereā€™s anything beyond that to look for?

I think everything feels fast after playing with the pickaxes too, which is saying a lot on biggie.

Brute 3 has always had fast heavy attacks for an Ogryn weapon. Its the only one besides like the knife strikedown or forgotten Mk2 club that didnā€™t get faster in updates. It will definitely feel zippy compared to the pick.

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I think ogryn is more fun than ever now that we have pickaxes. Itā€™s stolen the ā€˜archetype for funā€™ mantel from vet, whom had it for quite some time.

I use ogryn as if Iā€™m a knife zealot. Just dodge and slide non stop. It works amazingly well and mitigates most ranged enemies damage.

I have all Toughness related nodes, the bull run special, team Toughness aura, and heavy hitter(?) bottom left keystone. (sorry can never remember names). I actually rarely use the bull run - itā€™s more of a ā€˜get out of an overly sticky situationā€™ thing. Like if youā€™re physically pinned in by a pack of crushers and Ragers at the same time.

I have Karsolas with wide swing heavy attacks and dodge in the direction of my swings which increases the swings reach a lot and is loads of fun and super satisfying when you pull off a few in a chain. My Toughness is always getting topped up. Swinging sideways with pickaxe after exiting a sprint-slide feels bizarrely ninja too. It takes some getting used to - to move around the timings of your heavy swings but once you get the feel of it then it becomes like ogryn capoeira. I love it.

I have 2 x gunner curios and 1 x sniper curio. All 3 have +5 toughness and +5 health as the other perks.

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Again, not sure I understand why you would pick the Toughness Regen Aura (which is only passive coherency) over the Heavy Dmg aura and the hvy dmg node above it, you guys keep talking heavies why not boost it consistently and save a point to boot.

Ults in this game are meant to be spammed, Bull charge come up off CD quickly with bruiser and has massive side benefits.
DT encourages you to specifically not save ults, but to use them liberally.
Tons of elites in the higher diffs to trigger bruiser for mass CDR.

Side benefits from bull charge: 25% AS for 5s, tuf replenish from knocked down mobs, bleeds +DR for being near bleeders (or dmg), 25% move for 5s are all good things to have up as often as you can. The obvious benefits of knocking down mobs and rapidly closing a gap speak for themselves.
Even the little node Get Stuck on the way to Bruiser CDR can save behinds, like when you make a path through bad stuff and your team can escape.

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I think I tested it with my setup and it didnā€™t change the amount of actual hits I needed to perform to kill enemies so it was overkill for single swingsā€¦ So boosting teams toujgness was a no brainer. Also I think heavy melees are not used that widely by others, whereas Toughness is a constant.

Thatā€™s all well and good but the trouble with it is that it requires serious consideration (time permitting) because you can end up in a worse situation than before. All enemy damage still damages you mid-bullrun and also a trapper can net you mid bullrun. This has happened to me a lot recently, especially given there are now a bajillion more trappers, all of whom have fewer sound cues. Itā€™s actually a huge risk to bullrun now in my experience.

I also donā€™t have the enemy bleed on my ult. I used the node for something else. I donā€™t bullrun enough to warrant the node. I do have the Toughness regen per enemy hit though.

My build :

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Disclaimer: youā€™re not operating in a vacuum, single break points arenā€™t always a thing but for solo BPs, Iā€™d be surprised if youā€™re not missing out on some even on the Karsolas by not having those 2 dmg nodes edit: and rending further. You traded 2 very good nodes for 3 mehs, edit: and 1 below for 2 more mehs.

Iā€™d bet my extra rashuns the team would benefit more from the heavy damage than the tougness aura passive coherence regen in any given match. More importantly you would, and you can easily put tuf regen on your curios instead of say, HP.

For starters, you can interrupt it and just knock the stuff in front of you, and judging when to use it and how far is part of the game and another tool in your arsenal. Again, just do it at your feet basically at least more often.
Thereā€™s a hidden DR while charging.
OTOH Iā€™d honestly go with something like this, some of yā€™all picks (no pun) are right next to better ones.

I know a lot of the ā€œCommunity buildsā€ are sometimes a mixed bag, but even just look at the top 3 ā€œmost likedā€ and youā€™ll see a recurring theme in the nodes that were picked on the bottom paths, right or mid; those crucial nodes are picked.

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I disagree, because I think heavy melees, in the heat of a big battle, are seemingly quite niche amongst others. Totally useless to a psycher. Toughness is Toughness and boosts everyone regardless of their archetype or play style.

And curios - oh no no no :joy: those gunner damage reductions have helped me a lot especially since the gunner upgrades. Youā€™d have to prize them from my cold dead hands. An Ogryn is a GIANT target. Iā€™ll not use a curio perk for something I can gain from my skill tree. Best use curios for things you canā€™t get elsewhere imo.

yes I sometimes do this but honestly with my Toughness mega build I rarely need to. Constant heavy wide swings and huge Toughness boosts means itā€™s only for exceedingly sticky situations but theyā€™re rare. I might change the node to loyal protector soon and see how that goes but I like that escape card in my back pocket though ngl.

Of course this is the point of the skill tree. We all find different nodes to compliment our play styles. Iā€™m always in the thick of it and my Toughness is always getting boosted. It works well for me against all enemiesā€¦ Except beast of nurgle because ainā€™t nobody going near that POS :joy:

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Just to repeat myself for emphasis: the toughness regen aura is ONLY on the coherency tuf natural regen.

I didnā€™t say anything about giving up gunner DR, Iā€™ve been harping on gunner DR for ages and now it seems to finally catching on given their prevalence. IDK what you have on them but other dude had +HP as one of the perks. You have 3 perks on a curio.

edit:
P.S. Repeating this as this is important, Curio Toughness Regeneration affects initial DELAY too, 3x 30% of them = ~0.51 multiplier.

As mentioned above, I use health and toughness on 2 slots of every curio. Because why wouldnā€™t you :man_shrugging: I love maxing health as much as possible. Very important when all attacks still dent some health, even at full toughness. It all adds up eventually.

Sorry Iā€™m not sure exactly what you mean by this. The bone breakers aura is only for coherency too. It says so on the descriptionā€¦?

It only affects the passive tuf regeneration you get in coherency. It doesnā€™t boost toughness you get from killing, confident strike or the top heavy swing hit talents.

Ah cool. Yes I understand that bit. Also not sure why thats bad. Means Toughness gets back to full much quicker inbetween skirmishes, for everyone.

I might try it out again soon and see what difference it makes but my build is very comfy at the mo in terms of damage output. Happy to help others regen their Toughness ASAP.

Iā€™ll update here if I see any results that make me decide on keeping it switched :+1:

I believe only thee foldable shovels were affected by that bug, BUT I havenā€™t tested it myself.

Thanks to all who went into the details of explaining HOW these talents actually work

I hope this is not your standard in-game toughness value on your Ogryn. Aim for as close as possible to 200 and you will have far easier life as an Ogryn frontliner.

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Feel free to post the weapons and curios, whenever you have time or feel like it!

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