Is Haymaker any good and how does it work?

I got a pretty decent Bully Club with it and i tried to test it out but really i gould not understand much if it was triggering or not.
If i spam L1 H2 in the horde does it count as a chain to build stacks? From how i interpret it from the description i would say no but i heard someone here in the forums that it counts can anyone offer some insight?

There is (was?) currently a bug which will not show elite/specials kills triggered by the Haymaker. I tested a Bully Club with Haymaker (level 3 I think) and to be perfectly honest I wasn’t that impressed. Doing heavy attacks with a good quality Bully Club does a lot of damage as it is. I would rather take Thrust blessing instead.

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I have a lv 4 Thrust on it too. I wanted to understand if the Haymaker is worth keeping.

Its good because I think that instant kill can apply to every target cleaved, like Victor’s killing shot passive in WHC. Much needed horde clear on bully H2. But only like T3/4. Thrust is so good on big bully meanwhile its great at T1. The nerf to Ogryn instant kills doesn’t really matter when 3 thrust hits is a kill normally.

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Think I saw @alsozara saying something about this previously. To me the primary questions would be if it kills most elites in this game, like are something like maulers/ragers actually man-sized or something else? And off-course how the chaining works.

How I imagine it from the text, it sounds like it would just be massive overkill 90% of the time.

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I always assumed any light attack reset the haymaker stacks

IMHO it’s useless on club, you’d be better off with Skullcrusher and Confident Strike.
I always pick those 2 when available (BiS).
By the time it stacks and procs stuff would have already died and you’d be giving up one of the aforementioned great blessings.

I’d do a hard pass on Thrust too.

Club has horrible damage cleave and haymaker is borderline mandatory if you want to have any horde clearing ability with it at all. Strongly recommend you keep the haymaker and use the light → heavy sweep rotation on hordes. If you plan to cover horde clear with your ranged weapon you can replace it but I really can’t emphasise enough how painful horde clear is with the club without haymaker.

@gpkgpk Do you not agree the horde clear without it is pretty awful?

If I recall correctly once you’ve stacked haymaker as long as you are regularly hitting with heavies to keep stacks the insta kill chance is applied to all your attacks while active.

Every thing short of an Ogryn is susceptible to the one shot.

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Jebus I was about to leave when I saw the @ popup.
Honestly I really don’t find it THAT bad at all, it’s worse than the Paul sure, but L1H2 is quite respectable after the buff. I like the new club a lot and it pairs well with the Rumbler (which pairs well with everything in my biased opinion) which you can spam into thick hordes but I don’t even feel the need to waste ammo usually.

Side note: Dev also clarified that Rending on Rumbler and GGaunlet is actually Brittle debuff on direct projectile hit, which is a big deal.

But I think I read in passing you prefer +vs Ogryn Dmg which I personally find less useful than bleeds+DR, more so on the club, so bleed+bleed DR+Skullcrusher is influencing my opinion. Maybe if you’re using +vs Ogryn Dmg Haymaker is more useful for hordes?

With creature spawner mod it’s easier to test now, but I’m so so lazy atm.

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Do the staks reset if i block?

I’ll try to gather some data then get back to you.

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Thanks

Usually if you block, push or whatever it resets the “chain”, you can see this behavior w/ Limbsplitter.

Yeah I’m just not sure if haymaker works on “chains”. I remember testing with dagger shortly after release and spamming light attacks after getting the heavy stacks worked for a good duration after stopping heavy attacks. The blessing has been through a number of bug fixes since then so I’m not sure if it still works the same.

Also I don’t have a high tier haymaker club for unfortunately so if you have some info on how the stacks work from the code that’d be very helpful.

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Chains, as long as you don’t right click (or delay or broken by other method), appear to be maintained by mix of lights and heavies so long as it’s comboed. Tested w/ T4 Limbsplitter again to be sure (but plz verify).
It stands to reason club L1H2 chains would maintain stacks but not increase them on L1.
Heavy chains are all heavies or chain breaks.

		active_proc_func = {
			on_sweep_start = function (params)
				return params.combo_count > 0 and params.is_heavy
			end,
			on_sweep_finish = function (params)
				return params.num_hit_units > 0
			end

LUA code

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That’s very useful feedback, thank you. Seems to me that haymaker can help improve the weak horde clear capability of the club in an interesting way. Thanks all for the feedback.

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It’s one of those things you should test yourself and verify in meat-grinder and in-game. The good thing is you can now at least replace 1 blessing, so if you don’t find Haymaker useful, swap it out for something else.

Keep in mind Haymaker procs on heavy hits, so if you’re using the horde combo light 1+heavy 2, it’s only the 2nd heavy swing that can proc an instakill (you’ll see a bigger number than usual, maybe not noticeable on hordes). Horde clear is definitely not the club’s strong suit as alsozara pointed out, but you may find the chance to instagib every other swing too low for that horde clear.

@gpkgpk

After asking some people that use it heavily it would seem as it is currently doing any attack other than heavies breaks the stacks. So you are committed to heavy spam to get the effect, which isn’t necessarily bad but important to know. They said it’s a noticeable horde clear boost regardless, and sweeping groups of elites can net you some lucky insta kills.

I don’t know how that lines up with the code snippets, they could be just wrong about how it works but that’s the word from haymaker club fans for what it’s worth.

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For sure I’m not going to use it as my primary horde clear option, but if it can help improve it a bit it wouldn’t hurt, considering other option is some way of toughness rigen that feels unnecessary and good old skullcrusher that always solid choice but I’m already using it on the Paul would be boring to have it even here.
I have been trying it in the games but sometimes it’s a bit difficult to understand if it procs really in the horde, you never know if they died from burn of flamer, soulblaze bleed…

That’s sad to hear… :sob: Oh well can anyway be fun

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