Is Haymaker any good and how does it work?

It’s not too bad. Heavy spam is pretty quick nowadays. Should be decently safe to do in lot of situations. Don’t know if haymaker kills give toughness or not.

Ah good I was hoping to get more info on this as I wasn’t 100% sure, valuable info.

It seems more likely that they’re right and the stacks get lost on non heavies, I’m probably not understanding the function and the events and sequences it relies on, but the params.is_heavy OFC stands out in the sweep_start.

Thanks for double checking and reporting!

P.S. IMHO this devalues it further for horde/wide sweep usage but YMMV.

P.P.S. So I’m guessing then the function to see if the buff is active would be cancel it then because of the is_heavy not being true, light swing. Haven’t dug deep enough to see if there’s other stuff doing checks. P.S. Forgot I had done really quick meat-grinder tests to check Hayaker procs but it did seem to indicate heavy chains breaking on anything but heavies, so this active_proc_func is the only one keeping stacks up?

	active_proc_func = {
			on_sweep_start = function (params)
				return params.combo_count > 0 and params.is_heavy
			end,
			on_sweep_finish = function (params)
				return params.num_hit_units > 0
			end
		},
		conditional_proc_func = ConditionalFunctions.is_item_slot_wielded

For instance “Shred”'s active proc function is obviously lacking the is_heavy condition,

active_proc_func = {
			on_sweep_start = function (params)
				return params.combo_count > 0
			end,
			on_sweep_finish = function (params)
				return params.num_hit_units > 0
			end
		},
		conditional_proc_func = ConditionalFunctions.is_item_slot_wielded

P.P.P.S. Maybe I should have gotten that T4 from Melk and played around with it more.

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Well if you find Skullcrusher boring, I say super helpful for the whole team :wink:

Yes absolutley is very good, just i have it on my Paul, i was hoping to give my bully club a different playstile, tbh a skullcrusher on Paul gives more value than a on a Club since you can have brutal momentum on Paul and powered attacks have infinite cleave anyway, also you open up bulwarks. I would like the 2 weapons to feel significantly different from each other to keep things fresh.

Different strokes I suppose.

I’m loath to pass up on Confident Strike where available, and I hate giving up Skullcrusher too, need a 3rd blessing!

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