Involve the community in the Vet' rework please

There’s no way to do it right. Community is not a singular hivemind, they’re more like orks.

If you follow the hilariously unnecessary buffs you get a feel for how the play testers want the game. Seriously Revolver and Plasma just tear through lines of enemies. Even Kickback does. Apparently it was a big deal for Ripper to kill a few ragers in a reload, but a few in 2 shells is A-ok.

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Now now. This one is on community too.

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A lot of speculation about who are the testers in this thread. Do you have a definitive list of the community testers? I doubt that. Some might be content creators, others aren’t. Also a lot of people here seem to misunderstand what testers can do or project some of their past gaming traumas (DAoC, really?).

Fatshark isn’t known for releasing quality code. Game dev is hard. Players disagree with quite a few design decisions, but its Fatshark’s product and decisions. Testers aren’t gods who dictate what changes Fatshark should release. Their feedback and opinions are not always reflected in the final product. There are certainly some knowledgeable people in that group. The current model is still better than what we had.

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Personally the only thing I miss from previous builds of the Vet are the ability to reload my gun by using my ability. The Ogryn has it in his ranged tree. Why not the veteran?

That aside I kinda dont understand the idea behind the stealth tree. I tried it, but it wasent really my thing.

I like that theres a few more options now, but feel that compared to the other classes the options are very limited. Can defenitly need some work.

But defenitly keep the krak grenade! Goddamn I love that thing!

I would also like to add that FS ignore the zealot’s mains who keep complaining “Vets OP” and do their own testing first.

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my guess here is its multiple parts , the different weapon pools ogre weapons just are not a problem to give the odd free reload to and then theres the difference in the ability . the vet can chain them back to back with heavy cooldown talents, the ogres is a minute cd

perhaps the old vet with infinte ammo never having to reload while spmming bolter from beginning to end was actually a small problem?

i dunno just a thought

Ogryn was always the most OP class it’s just that people couldn’t play it properly.

My sincere opinion was always that bolter handled one or two too many enemies too well. Seriously, I did not think it needed less ammo or to have reduced functionality, we just needed enemies that, canonically, didn’t get absolutely shredded by the bolter in one turn to be able to stand up to it.

People who ran through the map holding left click on bolter really did mostly run out of ammo within a few rooms.

But now the rest of the game power crept on it like crazy. It’s kind of at this point I can’t see a justification for the long draw time. Maybe I’m not using it enough and not finding the correct perks and blessings?

Nah ogryn had one really OP loadout, the rest was just garbage. Even the stubbers were trash compared to the one good Ripper, and back then every melee was completely worthless except BB3 (basically just a heavy sword crossed with power sword cleave damage, so leaving you very short on a lot of targets). I say this as the club donker from launch til now, was kinda there more to make me laugh than actual damage.

I kinda agree and disagree at the same time. There was 1 op loadout on every class and Ogryn had Ripper/BB3, but it’s not like there wasn’t shovel that was also good, I also liked Pmaul a lot. Gorgonum was also ridiculously busted.

On the other hand, it’s true that there were a lot of bad weapons like most of the clubs.


Anyway, I didn’t really want to derail the thread with this. Ripper/BB3 on Ogryn with the class’ ridiculous survivability I’d definitely put on the top of the OP list pre-patch 13.

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