Lets look at the advantages and inconveniences of a Servitor compared to a Tech Adept (More generalist name, Skitarii would be a possible class for it).
Advantages:
- Servitor are low level and are considered to be acceptable losses → Fit as a reject
- Servitor can be armed with melee or ranged weapon¹
Inconveniences:
- Servitors aren’t able to switch weapon (Grafted on their bodies)¹
- Servitors aren’t sentient (Unless botched procedure which is illegal
- Servitor would go against the tag line of the game “AS TERTIUM FALLS, REJECTS WILL RISE”
- Servitors can’t introduce new weapons that wouldn’t be possible via other means²
- Not a lot of sub types to create the Classes
Compared to the Tech Adept
Advantages:
- Able to introduce a new group of weapon that wouldn’t be possible otherwise³
- Able to have characters that can “rise”
- Are able to swtich/carry multiple weapons
- Have potential for multiple classes
Inconveniences:
- Somewhat difficult to explain presence in the Imperial Penal system
- Somewhat difficult to explain trust that Inquisition would show (Though fine as Psyker are taken in)
- Somewhat difficult to explain how we are able to get Admech weaponry³
1: Servitors are grafted with their weapons, and aren’t made with the ability to change it while in combat. While it is possible (as seen in picture 3) to have both a melee and a ranged weapon, it would still be very limiting.
2: The list of weapon a Servitor can be equipped with is usually only heavy weapons (Which can be introduced on the Ogryn) and improvised ones(Servo claws, Cutting tools and such)
3: Most of the Admech weaponry is a bit more difficult to procure for non Admech members, this can be explained with Hadron and Brahms being able to procure it to us, with some being possibly used for cross archetype weapons
Whole list
Admech Melee weapons:
Arc Maul
Arc Lance (With Mag-inverter Shield)
Transonic Blade
Transonic Razor
Chord Claw (Would need some changes)
Taser Goad
Power Weapons
Omnisian Axes (Multiple pattern/types exist, some are Power but other are Chains or mundane)
Admech Ranged weapons: (Taking only those that wouldn't cause problem lorewise, like the Radium)
Stubber: Macro Stubber and Stub Carbines (And Archeo Revolver)
Phosphor: Pistol, Blast Pistol, Carbines…
Arc: Pistol and Rifle
Galvanic: Rifle and Carbine
Flechette: Blaster and Carbine
Personal List:
Melee: Arc Maul, Transonic Blade, Transonic Razor, Taser Goad, Chain Sword (Shared), Chain Axe (Shared), Power Sword (Shared), Power Axe (Shared), Omnisian Axe
Ranged: Arc Pistol, Arc Rifle, Galvanic Carbine, Flechette Blaster, Flechette Carbine, Revolver (Shared), Autopistol (Shared), Autogun (Shared)
Ratling don’t really introduce new stuff (Weapon, ability…) though, only a new PoV
And we already have a Sharpshooter.