Does anyone have any idea how to fix or at least mitigate this ? Could it be mod-related ?
With 0.2 input buffer :
I can replicate with 100% consistency on both Victor and Sienna’s flail, Kruber’s bretsword, and Kerillian’s glaive by releasing the heavy attack during its initial wind-up animation.
It is inconsistent on Kruber’s 1h sword, Bardin’s 2h hammer, Kerillian’s daggers, Sienna’s fire sword, or Kruber’s spear : sometimes it works fine and sometimes there is a delay (up to 1 second) between LMB release and the attack.
Some weapons don’t seem to be affected : Saltz’s 1h axe, Axe and Falchion, Sienna’s mace, Kerillian’s spear and shield.
At times, there also appear to be some “dead input” frames after the animation for a heavy attack that make chaining attacks impossible when the bug happens : for example L1 doesn’t register during/after Tuskgor spear’s H2 animation ; or Bardin’s 2h hammer H1 > H2 chaining is horrendous (I expect him to bring the hammer from the left side to start H2 but instead it appears in default position, sometimes with a show-off spin which adds insult to -literal- injury).
With 1.0 input buffer :
The attacks don’t get ‘stuck’ in the wind-up as if I held LMB down, but there is a significant delay (up to 1 second) between the release of LMB and the attack actually going.
I want to play the game