When releasing LMB after charging a heavy attack, the animation always gos for one more spin before initiating the actual attack animation. This gives a delay of about .5 to 1 second between my input and the attack. This happens consistently on Saltz’s flail and only on H1s for Sienna’s.
This behaviour is mostly noticeable when you’re not holding the heavy attack for too long ; but if you’re trying to get them out fast, it takes longer than it should. Flaming flail H2 works normally.
Not only is this annoying because the attack is slower than any other weapon in the game, meaning I get hit where I would have staggered the enemies with any other weapon, and because the delay makes heavy chaining janky and I end up releasing light attacks. Not a big deal per se, but still annoying.
I’ll post some videos later.
Also see this thread, it might be related.