Inconsistant aiming with Psyker Staff

Issue Description:
The Voidstrike, Trauma, or Surge staff’s basic attack has a slight delay between clicking the mouse and the projectile firing. In the Meat Grinder the projectile will move to where the crosshair is aiming when the projectile is created. In any mission the projectile will always move to where the crosshair was when the mouse is clicked instead of where the crosshair is when the projectile is created.

Steps to Reproduce:

  1. Load any mission while using the Voidstrike, Trauma, or Surge staff.
  2. Aim at the wall and left click.
  3. During the firing delay flick the mouse anywhere else and observe the projectile hit where you were aiming when you clicked. You can turn around complexly and have the projectile shoot out of the back of your head.
  4. Load into the Meat Grinder and perform the same steps.
  5. Observe the projectile move to where you’re aiming instead of where you clicked.

Platform:
Steam

Player ID:

Approx. Time of Issue & Timezone:
[12/01/2022, 12:00AM] [EST]

Reproduction Rate:
Constant (100%)

Upload Supporting Evidence:

darktide_launcher.log (824.2 KB)

console-2022-12-01-04.39.52-d0bd148a-6df2-41ff-8a21-154829f0015a.log (222.1 KB)

7 Likes

Seconding this.

1 Like

Thirded

1 Like

Glad this is acknowledged, this is is a very bothersome bug.

1 Like

I really hope this gets addressed in a future patch. Its severely dampens my enjoyment of most staves.

3 months later and still no word on this issue