I really like this game, the lore, the combat, the level design. One thing I am no big fan of is the reward system. After playing a 1 hour+ expedition, getting 3 chests and all you get is stuff to decraft into materials you dont really need anymore is not very motivating in my opinion. Does anyone feel the same or is it just me?
To differentiate red items from orange ones (at the moment, any orange item can be just as good as reds), it would be cool if red items would have i.e. some sockets (maybe 2-3). When completing an expedition on champion+ you would get a gem to set into these sockets which then provide some minor skill increase (like +1% movement speed, +1% atk speed etc.). The skill increase you get on the gems could be tied to the god influencing the expedition you just did. This is just an idea, but I think something like this would increase the long term motiviation for going through expeditions.