Improving reward system

Absolutely not. You get resources after every run so it does matter how much you play.

Cheaters are cheaters no matter what. In Vermitide they go off map and farm low level legend vaults.

I love DRG, but the loot system they have is kind of shallow. It’s easy to get every weapon and overclock in a few hundred hours. Also their perk system is just bad.

I think it’s perfectly fair to get every weapon if you sink several hundred hours into a game. Heck, I’d say it would be fair to get all weapons a lot sooner! Especially for a game like Vermintide, where getting the max rolled version of a weapon isn’t the endgame goal, but rather a basic requirement to play the endgame (which is tackling the highest difficulty where you are challenged to the fullest of your capabilities).

Locking cosmetics behind more time / tests of skill is perfectly fair. But locking stat-affecting stuff behind anything other than a glorified elongated tutorial worth of levelling is only detrimental to a game like Vermintide.

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What? Are a few hundred hours too short for you?
Okay, just because you love insane grind doesn’t mean everybody does.
This is exactly what everybody (except you) find tedious and want to speed up.
There are players who didn’t get red version from their favorite weapon after 1000 hours in V2. This might be cool for you but not for everbody else.

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Yeah. And I’m not sure which I hate most: The high time requirement, or the fact that you’re at the mercy of RNG. Probably the RNG bit, really.

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I agree with you though I feel that was a little bit of a bait, you get all weapons basicaly from the start. Upgrading them doesn’t really take that long either, at least those that you use. Might take a while to unlock every upgrade on every weapon though.

Overclocks are a different story, since their acquisition is capped weekly. They change the behavior of the weapon or add small bonuses and are not entirely necessary.

Left 4 Dead has no progression of any kind. No unlockable cosmetics. Yet four times as many people play it as V2 or DRG.

I have never played Dead Rock Galactic, so I have no idea how its item system works at all. I still stand by my stance on how I think Vermintide’s item distribution should work, though: Having every weapon’s stats maxed out should be possible well before hundreds of hours, if you ask me. Locking cosmetics and other bragging rights behind time & skill thresholds is fully acceptable, but then only without RNG.

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It was given away for FREE to tens of millions of people, it runs on potato PCs from 10 years ago, has the mod support that comes with Valve’s Source games of that time and has a PvP mode. Progression or lack of it means nothing in this comparison.

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Popularity doesn’t necessarily mean something is better. As far as I’m concerned VT2 and DRG both blow L4D 1&2 out of the water. Part of that is that they give players a lot more choice and variety. Not having any kind of loot or upgrade system would not be good in my opinion.

The pvp aspect is the main reason people still play L4D 2 I’m pretty sure. Games that lack pvp inherently need other systems to keep players engaged.

In Chaos Wastes you can play on max difficulty as soon as your skill allows it. Char lvl is the only grind based advantage you can get.

And for Adventure Mode… well noone needs reds for Cataclysm anymore. Compared to Chaos Wastes it feels like easypeasy-funmode.

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You certainly don’t need reds but for those who are say first time testing the wasters on cataclysm stats such as health, block cost, 1 shot breakpoints, stamina recovery, etc. can make the transition a lot easier.

I’m not sure how that would even be a reward at that point. First of all you would have to be an absolute veteran of the game to even be able to do the quest if its hard enough. Secondly those people capable of doing those quests would probably want the game to be harder, not easier. So the idea itself I find is fundamentally flawed.

I for one would lose interest pretty rapidly if I were to see chain lightning in normal adventure games as well. Its already stupid enough in wastes.

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Such a reward is a one-use fix. Not that such players as you describe would use it, TBH. And earning it is a challenge in itself that would also help players in finding others who want to get it.

There are some who think so. IMHO it’s perfect in the wastes because you cannot rely on getting it or any other really powerful boons.

Let me choose a weapon property for 10 orange+10blue+10green. I can spend 20 to choose both, or just choose one and roll the other for blue/green.

That way an advanced player can switch around mods more conveniently. They will more likely have the extra materials, and now will have some use for it.

Just import the athanor in to the base game and make changing some of the atrributes like properties cost some blue/green essence while changing weapon traits cost some yellow essence.
Full control, still has some use for those dam essences, and no need to wait for 2 hours to roll the things you want.

I might actually try and experiment with weapons if it were so easy to change things back and forth and its not like I have any other use for that 5k+ green/blue/yellow essence that I have.

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Creating athanor was one of many things that made me hate weaves.

Besides, current reroll of properties is so fast it’s no longer an issue.

Clicking the wanted properties in 2-3 seconds vs rolling 10 times? I don’t know how this is even a argument. Its superior in every single way and one of the few parts in weaves imo that was not a complete crap fest. (Apart from the 0-900 upgrading)
I really don’t care how fast current rolling is as long as i have the potential to roll for good 2-10 minutes without getting the combination I want.

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The only hindrance of the athanor system, you cannot have different builds at the same time.

I guess that depends entirely how they would want to implement it. Its not like I’m asking full 1 to 1 copy from the weaves here. It could still use the same inventory and talent page we currently have but instead of rolling screen it just opens up the athanor style upgrade screen on weapons/neck/trinkets.

So you still choose whatever weapon/neck/trinket you want to tweak individually so it would not limit on the amount of stuff you can have aka build diversity that way.

Probably impossible at this point to implement like this but meh one can dream.

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