Yeah, luckily I only have a handful of truly awful stories that resulted in blocks. Everything else has been frustrating but tolerable and offered me a chance to test my clutch skills. And then, largely, I get competent to good teams with the occasional all star team that makes the gamble worth it of course.
But I do feel like a sucker for taking my time and learning the game before venturing into Auric at all, let alone getting to A5 QP and mael as my only modes now.
I hope whatever rework they are doing can positively affect the new player experience. Barring that, at least positively affect the older player experience by keeping truly unprepared players out of higher levels. IDK how exactly the new system will work. But if its like the helldivers method of only passing one op to unlock higher diff, it wont be enough. Plus there are plenty of grandfathered players that shouldn’t be where they are. If it’s character dependent, it will also frustrate the old heads. It’s a tough nut to crack, don’t envy FS.
I have played games with gear score reqs before. Maybe that would be the best implementation since older players will have the funds to speed that up. Not perfect, but maybe better than a simple completion check.
I think we’ve strayed from the true spirit of OP’s point now, though.