I think the RNG crafting excuse is mistranslated, but both possibilities are wrong

I believe the RNG crafting excuse is mistranslated, but both possibilities are wrong.

Generally, we are told we cannot ‘craft weapons from scratch’ because it 'does not fit the setting.

Most people believe that this statement means “Weapons cannot be made in W40k.”

That is not true in the lore. While many ‘super tech’ items are difficult to make, or source the ingredients for, and there are indeed relic super weapons that cannot be replicated, I do not think this is the intended meaning of the statement. If it were, it would still be a mistake, as chainswords and lasguns, combat knives and axes, stubbers and auto guns are considered fairly low tech in w40k and are manufactured in very large numbers. Still, I think that is not the meaning of the statement.

Rather, I think it was intended to communicate “In Vermintide, we were making swords and flintlocks - from base components - and that is easy to make… but now we are looking at weapons with many parts, and that is impossible to make from a lump of iron in a blacksmith shop.”

This statement, while it has truth in it, is also wrong in both parts. First, flintlocks and swords are NOT easy to make from iron ingots and wooden stocks, they took highly skilled craftsman to make. As such, the idea that Victor Saltzpyre could take base components into the forge at the castle and emerge with a rapier or a brace of pistols, or especially a repeater pistol, volley crossbow, or a great sword, is silly.

Swords require extremely advanced metal treatment to stand up to the punishment they get. As the sword gets longer and/or thinner, these demands become more extreme. The idea of folding metal which has become so famous by Japanese smiths is actually a purification process used to remove impurities from the iron. While it doesn’t really make a super metal, it does very effectively purify the iron so it can be carbonized to create steel without serious flaws that would lead to it breaking. It is a brilliant technique to get pure iron from an impure source. That is the most famous, but all sword makers in the history of the world have been medium/large operations of highly skilled craftsman, not small ones by village blacksmiths as in movies.

Flint lock firearms also require very high end metal and processes relative to their age to contain the pressure driving the bullet/ball out of the barrel.

Additionally, while I believe that the statement “It doesn’t fit the setting in Darktide, but does in the Vermintide games,” is incorrect because of the complexity of the weapons in Vermintide, it is also incorrect because of how weapons are crafted and the usual facilities we’d expect to find on a warship.

Firstly, I personally have crafted several AR-15 rifles. I did not make the parts, I assembled them. I have also assembled a FAL, a 9mm handgun, and done low end gunsmithing on a few other weapons.

When I want a new AR-15, it’s a lot like building a new computer. You choose your parts, you buy your parts, you do a little checking on compatibility, and then you get all the parts in the mail. You go to a gun store with a federal firearms license to buy the receiver (frame on some weapons) which is the part considered ‘the gun.’ Every part attaches to that part.

Then, at home with all the parts and the receiver, you assemble the parts until you have a complete firearm. It is true I am not taking iron and carbon and chromium and making a barrel myself. I am purchasing a barrel. They run around $200 dollars US for a fairly good barrel, but can be much more.

Here are pictures of ‘parts kits’ without the receiver for an M-16/AR-15 pattern and a L1A1/FAL pattern weapon. Alternately you could buy each part individually for a totally custom weapon. IE, my first AR-15, when I was more ignorant, came with a heavy barrel. Years later I took it apart and swapped out the barrel for a light weight barrel, and the ‘furniture’ (stock, grip, handguard) for 1970s glossy black like in the old Vietnam war movies. Now it’s an A2 upper/lower with an A1 setup, including a pencil barrel with a 1/12 twist to the rifling, on it. Another I made with a barrel from faxon firearms, a lower from Sharps brothers, upper from gibbz arms, etc. Each part was selected to give me what I wanted in weight, balance, barrel length, optics, unusual side mount charging handle, even caliber.


The “hard part” is putting on the barrel and ensuring it and the bolt have the correct spacing, *search term ‘headspacing’ and that’s not too difficult either. Some weapons (AK, CETME) require a large ‘machine press’ to push the barrel in, but the FAL and the AR do not. The FAL barrel screws in, and the AR-15 slides in, and is then fixed with a large nut (called a castle nut) that goes around the barrel. The only special tools needed are a torque wrench, a barrel nut torque wrench attachment, a large mounted clamp, and a way to put the receiver in the clamp securely, (such as a receiver block.)

If I wanted the barrel cut down, or the gas system seriously adjusted, or the barrel rethreaded or anything very difficult, I could take it to a professional who would charge me less the $100 dollars on average for the work.

So, when “Crafting” a gun, you acquire parts, you usually do not make them from scratch. A starship with a large armory supporting a war on a weapons manufacturing plant would have access to a massive quantity of parts to assemble any weapon they wished from. It would have the services of many armorers, (this isn’t exactly a gunsmith, but it’s close enough and I’m long winded anyway.) It would have a large supply of spare parts for the most common weapons, from which a custom weapon could be assembled, such as a sniper or short barrel variant of a default pattern.

Additionally, warships usually have full machine shops. The reason is they are expected to be far from home and the need may arise for a part they do not have in stock, most often for the ship or an airplane on the ship. I was once able to tour the machine shop on the USS JFK, an active duty modern aircraft carrier, but I am including a photo from the machine shop of the USS Midway, an Aircraft carrier laid down during WW2 which is now a museum.

When these machine shops are taken into account, even the idea that the parts cannot be made from scratch on the ship falls apart. Remember these machine shops can make airplane and ship parts TODAY. Gun barrels might or might not be more difficult, as they need to be able to withstand extreme pressure and have the Rifling cut into them, but even that should be within the abilities of the tech priests onboard.

If anything, building a weapon from parts and or even making those parts is MORE REALISTIC on a warship above a planet with factories then it is for Victor to make a rapier or flintlock the castle forge.

Therefore, I submit the idea of ‘crafting’ a ‘new weapon’ of any type less complex then the plasma gun easily fits the setting, and that the “idea that it does not fit the setting” is no more then an excuse not to include it. An excuse that does NOT hold water and should be abandoned.


He really got to you with the “setting” comment, didn’t he.


Eh, it bugged me, but tbh what set me off was the interview recently posted, which includes the line “Some childhood diseases” which is a little weird, and likely to be better translated ‘growing pains’ or perhaps ‘birth trauma.’

Made me think we might have been missing the point, but if we switch to what I think was intended, the point is still wrong.

And I think most of us hate how much RNG is the the game. Heck, there’s that browser app to let you check the store without logging in.

Personally I’m moving on to other games, but it makes me sad to do so.


very nice write up. honestly i never even considered the statement that it wouldn’t fit in the setting to be anything else than a cheap excuse, trollish even. but thanks for taking your time to explain exactly why.



Yeah, I mentioned in another post, it’s not making things that’s an issue in WH40k, it’s the designing of new things and letting it go into the wild with little to no testing that’s stigmatised in the setting.

Crafting of weapons based on standard-pattern designs shouldn’t be an issue in lore, like @SlenderBarracuda says, you have a planet’s worth of gun parts and can modify the parts a bit as you put it together, but it’s still a standard-pattern weapon.

And some people are saying that it’s only tank fabs, but I posit that on a planet with such a large manufacturing base (the hive cities on a hive world would cover at least 10% of a planet, that’s a lot of area), they would definitely have lasgun and other hand weapon production lines to outfit their own PDF and Astra Militarum tithes. They may not have their own unique weapon patterns but a lot of things are produced locally where possible.

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All of this is moot anyways. Everyone knows game system/design trumps lore accuracy. Daemonhosts would be monstrous killing machines that would rip us apart in seconds but, like i said…

Yeah if lore were accurate they wouldn’t even pick us up after sucking in whatever cocktail of plagues is brewing in the plague ogryn’s furnace (which should be a mechanic to make it less of a joke but that’s another topic). Same with getting showered in body parts from poxwalkers afflicted with Nurgle’s Rot…who spread their infection by being killed and disgorging their fluids.

But Hedge wants to die up on the cross with this and attachments, since they were clearly more work than they had planned on doing or something. If I see a scope attached to a seasonal weapon I’m going to uninstall.

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Daemonhosts already do have varying levels of power in lore too, depending on what daemon is possessing the host and how strong the bindings are used.

Besides, the point of this thread is that they’re hiding questionable design choices behind inaccurate or misinterpreted lore.

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The relevant difference here is that Hedge wrote that statement in English, whereas that Magnuson intervieew was machine translated.

No. Most people believe that CM was talking outta his ass when he was caught bullshtting.


True, but it inspired the thought process above. I don’t know much about Hedge except he’s a public face, IE, is he a native speaker, and even if he is, was he repeating something told to him by a non-native speaker? Either way, I do think the two interpretations of the meaning behind the statement exist and are valid interpretations of the statement, so I responded to both.

That said, as a slight aside, there is a woman on youtube who runs popular songs through machine translations until they are unrecognizable and then sings the result. The channel is 'twisted translations, and I advise you to browse the videos until you find a song you know well.

Just so. TY.

hmmm from what I can see they forgot to cut it or edit it…
They better give a proper crafting system or they will get bullied by bad comments & revives for probably very long time… I bet on it x)

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Hell, even tech savvy guardsmen have been known to customize their weapons and tinker with their internals due to the relatively simple construction of most of their gear.

Its not like even IRL military weapons are the best of the best or the most advanced in terms of technological advancements, it depends more on the cost of individual weapons vs reliability and simplicity in terms of maintenance and usage.
You can have the most advanced weapon on the planet, but if it costs an arm and a leg and is hard to maintain and use, its not going to see any significant military adoption if any at all. Sort of how the plasma gun is more of a specialist weapons for the same reasons.
And if you then consider the absolute insane scale of the imperial guard and their production requirements, you are left with a simple lasgun because its simple to use, simple to produce and simple to maintain.

Even space marines, the elite of the elite, had their volkite weapons replaced partly due to the easier production of the bolter.

They could have done so much with the crafting system and contract system. Imagine if you had to go to specific maps to hunt for a rare drop of a weapon part. Imagine if a longer contract chain would reward you with rare weapon parts. Another reason to explore, maybe kill some elites guarding resource drop. Nope, that would be too creative.

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I don’t mind the idea that if you want top end weapons in the 40k universe you probably want to go for something old, not something new, but the requisitorium is absolute garbage.

What it sounded like when they were describing it was that it would have amazing gear on offer and then give you a pathway to earn it. I was thinking we’re talking something like the PvP token vendors in classic WoW, where you can go and look at the most badass unique gear in the game and then work on earning it.

But it’s nothing like that. Instead of being the place where you earn the right to carry unique named artifacts of tremendous power it’s just more random rolled garbage.