Reflection of Warhammer 40K Darktide’s Crafting System
In the early days of Warhammer 40K Darktide, acquiring a transcendent weapon largely depended on luck. Players had to wait for Mel’s 24-hour cycle or hope for a rarest drop from the Emperor’s gift which wasn’t even guaranteed to be a strong weapon. There were no modifications possible; what you received was what you were stuck with. Owning the perfect weapon became a status symbol, elevating the gameplay and reputation of those few who possessed them.
Then came Hadron, who introduced the ability to consecrate weapons. Initially, her capabilities were limited; she couldn’t rebless or refine weapons, and curios remained unmodifiable. Despite these enhancements, acquiring the perfect weapon still involved a significant amount of randomness.
Evolving Modifications
As the system evolved, Hadron’s abilities were upgraded. Players could modify one blessing and one perk on any weapon, and one perk on a curio. The introduction of guaranteed golden weapons at the end of every Damnation run seemed promising, though outcomes were not always reliable.
Further upgrades allowed for more comprehensive modifications. Players could now adjust both perks, both blessings, or a mix of each on their weapons. Modifications to curios were also expanded, though players still couldn’t choose the value of the curio blessing. These changes have made the crafting system more balanced, offering a good mix between uniformity and the randomness that characterized the early game.
Impact on Gameplay
With each improvement, the endgame shifted. Hi Intensity Damnation, Shock Gauntlet Damnation, and other challenging modes are no longer the pinnacle of player achievement. Now, Auric Maelstrom, with its intense modifiers, blessings, and powerful bosses, represents the ultimate challenge.
Balancing Game Dynamics
The continual increase in player power, or “power creep,” is akin to seasoning a steak. While some players prefer their game unaltered, most are in the middle, others enjoy substantial modifications. However, too much alteration can dilute the game’s essence, making it indistinguishable from others similar titles, and necessitating new challenges to prevent stagnation. (EDIT: And completely unseasoned steak can reveal the (pardon the pun) “gameyness” of a beast. This situation pressures developers to continually create new content and refine systems to satisfy a diverse and vocal player base, who have so far made demands on all fronts, insisting that all demands be met at once including (but not limited to) talent changes (done), Multiple classes as seen in VT2 (kinda done), more weapons (more weapons came, but more or still wanted), balance patches (those keep coming), more levels (more have been made, but people want more.), more enemies (Chaos Demon and Pox Bomber, I think. Solid additions, but more are desired) more varied cosmetics (we get more, some are reskins, some are new stuff), new events (we have a new one), more plot (we have some but more would be great) … and so on… I think I made my point. Demanding all of these thing all at once all at one time. Man that’s rough.
Proposed Adjustments to the Crafting System
I appreciate the randomness of the current system and suggest maintaining some element of it. A possible adjustment could involve allowing players to influence the modifiers of a weapon to whatever degree they desire, with randomness determining potential drawbacks. For example, improving a modifier by a significant margin could introduce penalties to other stats, maintaining a balance and preserving the element of chance in weapon customization.
Or, I would say the more simple solution - make blessings buyable.
Closing Thoughts
It’s disheartening to see more focus on the negatives rather than celebrating the positives in game forums. Discussions often overlook the enjoyable aspects of the game, this can create undeserved animosity as your focus becomes more on what’s missing rather than what’s there. Despite its flaws, Darktide has compelling features that deserve recognition, without needing to mention what it lacks to spite the title. I believe that embracing both the good and the areas for improvement can foster a more balanced and enjoyable gaming experience.