This will probably be controversial but I’d still like to throw it out there.
Honestly I’m wondering if the current crafting system is worth saving. There’s too much wrong with it, the RNG is through the roof, it’s hard to even get the weapon you want (yes I know small fixes are coming). But for me the biggest problem is that you just can’t personalize your weapon to suit your style. For example, there’s no way to make a proper sniper build because the one rifle that comes closest to this role still has iron sights…
There’s also the issue that I felt like this game promised us we could make our own unique characters, but neither the character cosmetics nor the weapon crafting supports this enough imo. Sure, maybe the game can focus instead on a great variety of maps and gameplay with the weapons staying rather basic presets with a few options, but that’s not the case either.
The current crafting system made a lot of sense in Vermintide. You can’t really do that much to a bow, spear, axe… anyway. So I agree, a variety of weapon types, plenty of skins and some traits and perks you can apply to them, perfect! But for a modern day shooter that focusses on personalization this feels too basic, especially when games like Battlefield 3 had better systems over 10 years ago…
So here’s my idea: overhaul the crafting system completely. Just get rid of it. I’m not motivated at all to use the current system anyway. Either make it more simple, possibly even make it so that you can find weapon shrines in the map themselves so you can switch around (like in Space Marine). Just throwing spaghetti at the wall here.
Or… Go full customizable like in Fallout 4. I made an image to show one possibility of how you could split weapons up (excuse any crude terminology, it’s just a quick example):
This would allow for A LOT of options. Different scopes, barrels, a bayonet and/or flashlight, no stock or rifle stock, full auto rifles or single shot “bolt action” ones,… You know the drill.
Mechanical parts: you could get these from disassembling weapons gained from endgame loot or bought from the store. Obtaining one could possibly also unlock a crafting template so you don’t need to find it again, though you would still have to pay parts to make a new one for a different gun.
Different variants of certain parts will all have their own stat modifiers, so you know exactly what you’re improving or sacrificing when making your build, no more RNG…
Favours of the Omnissiah: these would be the perks and blessings, which you can’t get from loot but through mission objectives, weekly targets, story progression, penances,…
Some issues I see are not all ranged weapons having as many options avaible, like flamers etc. But I think we can work around this by also including different ammo/fuel types etc. Or some weapons simply have more options than others and that’s it.
Another issue is close combat weapons: they would again have far less options. I think this can be compensated by letting ranged weapons only have 1 perk plus 1 blessing and close combat weapons having 2 of each available (feels more thematic too imo).
Ofcourse this would need a lot more brainstorming. I’m also fully aware that the chances of such a big overhaul happening are next to zero, considering how integrated the current system and cosmetics are. Maybe for Darktide 2 then.
So what do you think? Let the roasting begin!