Crafting is a RNG joke at the moment, that does nothing but spit in the face of players who have devoted their time and effort to the game.
The majority of players know this, as we can tell by the numbers of players who left the game for this exact reason.
Instead of bashing what we already know is broken, I think throwing some idea’s about of what the majority of us like and can get behind could be interesting.
Obviously if the likes of TenCents and others are pushing for mechanics to keep players then fine, there is always a right way and wrong way.
Personally I think that crafting as it is needs to be scrapped entirely, start from fresh.
The way I would do is this:
You buy a weapon from brutes as normal, weapons obviously limited by class as normal.
You get a basic weapon score of 300 (at level 30, base level increases with player level to a maximum of 300). This also means you can by weapons as soon as you start leveling, enabling you to keep the same weapon as you level all the way through to the end game, your old reliable auto-gun that been through the wars with you.
From Hadron you buy tier 1 Blessing and perks with Dockets, all blessing and all perks are available (no locks).
So now you have your basic 300 (at level 30, base level increases with player level to a maximum of 300) modifier rated weapon, to a maximum score of 380.
You run missions and find resources, get rewards etc.
Plasteel - Is used to increase modifier score up to a maximum of 80% in whatever modifier you want (use these need a rework too to make them all essential to the build of the weapon)
Diamantine - Is used to level up Perks
New Rare resources - are used at Handron’s to upgrade blessings and are collected from completing weeklies and depending on the difficulty the rare the resources for higher tier crafting, collecting scripture and grim’s with grim’s rewarding higher tier resources (So there is an actual reason for doing them, maybe they are the only source of a specific resource you need)
And most importantly, done at rate that players can earn rewards quick enough as to not spend months grinding to try new and interesting combinations on a regular basis… If the build doesn’t work, it’s couple of days or no more than 10 damnation run’s to get 99% of the build done
And every time you buy a new weapon the process starts again. Of course, if you hate a build, you can break it down and get % of all resource types used back in return.
All of this has zero RNG, players are rewarded for their time and they get to build their choice of weapon exactly how they like it… And if it doesn;t work out in the build, it’s not millions of Dockets down the drain fighting RNG.
Scriptures and grims now have a reason, as does Diamantine, weeklies become more important, rather than working for random garbage in the hope they may have level 4 blessing you might not have…
And players get to experiment without wasting time and effort fighting the RNG BS too.
Of course, this is just the way I would have done it, of course, being a forum post it’s not exactly super detailed, but it roughly in the ball park of what I would do. Also I am not saying my idea is the best, just throwing it out there to the wind… Then watch a barrel of hate and resentment come my way… Oh the internet.
Maybe someone else has a better idea, who knows, but it would be intersting to see people idea’s and what they would do… We know crafting is garbage, but it would be nice to see the alternatives.