I’m seeing a lot of 15-25 joining at it’s clear they’re not ready for it, mostly just on gear alone.
The highest difficulty tier should have the highest echelon of experienced players - skill itself isn’t as important as knowing what to do and how to play as a team, and that only comes from time spent in game.
Since I installed the TrueLevel mod I see most of the players at Damnation are level 60~. I don’t think it’s fair for the other members of a group to have to play with a small minority of players that are looking for a carry.
I don’t think there should be full level gating but there should be a “recommended gear level” warning or something for each difficulty to chase off the lvl 1 brand new players stupidly jumping in the deep end while leaving the challenge open to experienced players who might just be using an alt.
25+ is okay for damnation. Except for high-intensity and gauntlet rounds of any sort, so 30 limit is reasonable there. I’m tired of trying to explain to eager newbies that their lack of skill points is secondary to their lack of proper equipment. And sometimes they are just plain clueless.
But in my experience most players are very lenient towards low-level players. Just had a WTF sort of round last week with a lvl23 psyker. All I said was to mention that “level 23 might be too low for damnation” and “you lack proper equipment”. Than another psyker on the team started teasing me with smartass remarks like “he might be better than you” and the likes. It was consignment yard sniper gauntlet. Me as a veteran and an ogryn basically carried the two other guys 'til the end. The lvl23 psyker deflected the sniper rounds mostly with face, barely able to pop them efficiently. He went down five or six times, the smack-talker went down like three times. I didn’t enjoy the round much and at the end the lowbie was laughing in spanish as he probably thought he was pretty fly…
Do you consider yourself among the average players? I levelled to 30 from 25, not until I thought that I can carry my own weight. The problem are the players who couldn’t care less about that.
Rather then a level which can be obtained through a very long (or short depends on the person) period of play but at a low skill level that does not improve (dont get any ideas i am 100% referring to myself here) put a skill check of somekind in place.
Simmilar to unlocking Cata on V2 requires beating the lords on legend?
Far from perfect but probably a little better then a simple level requirement.
I’m all for low levels being able to play damnation, but if you do just don’t be a sucker, thats how i feel about it
there is a hidden matchmaking mechanic that used to work better when there was a higher playerbase where you would get matched with your own levels
i’ve leveled up to 30 7 different characters so i’ve had a lot of time to test this hidden matchmaking thing i started with the 4 classes, then i made a second vet, then i canceled it to make another vet, then i canceled it to make a second zealot
but now i believe they had to turn it off because of everybody leaving the game so now you get paired with the noobs, but thats life
I’d imagine most sub level 30 people aren’t going to be rolling with Orange weapons/trinkets as well. I’d be fine in limiting it to 30’s only. When I was leveling I stayed in level 3/4 most of the time.
I’ve encountered far more lv30 people who are incapable of playing damnation than I have met low level players who aren’t.
Level and weapon rating are terrible ways to gauge a players worthiness of playing a difficulty. They might need to redesign a lot in order to truly gauge real strength and allow or disallow people to sign up for damnation or heresy. As their current level/weapon rating is based on trickery.
You can have a lv30 veteran with an infantry graia, with 30% dmg and stopping power, +stamina and crit dmg with sprint speed blessing and reload speed. Weapon reaches 500+ rating and it is the highest weapon he can equip, most would assume this is the best weapon from playing other games.
I wouldn’t want that guy in my team, but the game has no way of knowing or telling him that he is going to be terrible on damnation.
On the other hand you can have a lv10 zealot with a combat axe using brutal momentum rank2 and a braced auto, shredder, headhunter or shotgun. I would much rather have that zealot in my team, or a similar psyker or an ogryn with any melee weapon with confident strike blessing and kickback(their starting weapon is damnation ready if I recall correctly)
Maybe they should add something that tracks average health damage per difficulty on all characters. Maybe that might give an idea if someone can survive on each difficulty,and if it dips below certain thresholds maybe the game should suggest a lower difficulty?
Downs/death should impact this score negativity and no down runs should compensate for taking lots of damage.
And as a new player maybe you need at least 5 successful malice to unlock heresy and 5 heresy for damnation?
This would allow alt characters to jump right into damnation with low level toons as they’ve already completed the requirement and should have better knowledge of what works and what doesn’t.
There shouldn’t be restrictions. I leveled all of my characters in Damnation and finished all redacted penances on my Veteran and Psyker before they were level 30. All solo in quickplay except for the 1 private game penance for Psyker which I did a lfg on the discord. The discord was an awful place with even worse players than quickplay.
If you understand the game, you can run damnation with a stick for melee and a rock for ranged.
Damnation is not hard anymore, people learned the game, farmed the gear and figured out which weapons are broken, to abuse them.
I had some level 15 people in my team and never had any issues with them.
If three level 30 dudes with fine gear are struggling in regular damnation and blame for that level 15, then they barely fit for that difficult to begin with.
I’m not saying this is a perfect solution, but our accounts have a character wide “laurel wreath” score don’t they? You know, the thing linked to penances. I know some of these are fairly arbitrary, but most of the unlocks just come with time in game.
Why not gate lvl5 with a midrange penance score and lvl 25 say? Or whatever. The values I’ve just plucked from the air, but the idea is anyone with some decent time in game can apply that experience to a new avatar.
Gating off T5 mission to level 30 wouldn’t do much. It only takes a few days to level 1 character up to that, if say running T3, then switch to T4 half way through. So even if level gated then it’s minimum only 4-5 days experience required to get into T5, if playing casually.
I don’t use mods because I don’t want to worry about compatibility every time game updates. But if someone has that mod to view team mate dockets/materials. The T5 mission runners tend to have bigger Plasteel/Diamantine ratios.
i.e. I stopped crafting hoping they’ll unlock, so I have just been playing casual
@Headhunter has a solid point here. I usually don’t encourage newer players to rush leveling. There’s no point - the endgame is more of the same, and worse as the joy of achieving milestones diminishes and you face Hadron and the RNG fully. I advise taking your time, getting to learn the basics in T3/4. And then come to T5 when you have all your feats and need to start gear grinding.