Issue Description (Required):
I propose limiting the frame rate in the menu to 60 fps. Why is my graphics card under the same load when I am viewing a menu item as it is during an intensive gameplay session? Why do I need 240 fps when viewing a menu? It would be nice if, when opening a menu item—which is an almost or even completely static image—the load on the graphics card dropped to nearly zero, so that the GPU could rest during pauses between gameplay sessions filled with legions of enemy units