Menus seem to be FPS capped now to 60

Issue Description (Required):

Quite jarring, I’m pretty sure that wasn’t a thing before and it was better before. I know people complained about menus spiking power draw but surely the solution to this is not seriously forcing 60 fps in menus?

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PC - Steam

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weird, but it is.

FPS_FIX at Warhammer 40,000: Darktide Nexus - Mods and community

since the new Update the Inventory and Menus are limited to 60FPS. All the Stations to upgrade and buy are also affected by this limitation

does that include the vaults in expedition? i had a weird stuttering every time entering one, but didn’t watch my fps counter while playing. however it clearly drops to 60 while in menus.

what is this new limitation supposed to be good for?

or at least give us the choice in the menu before simply changing it and having us to resort to a mod in order to fix it.

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Its this because people assume that the game is broken when looking at the masteries menu.

The masteries menu points the background camera at a small area with little to render or cull and no characters to track.

The CPU and GPU don’t have to do the usual back and forth of waiting for the other to do work so they can both work unimpeded.

Hardware use and power draw go up so people freak out.

Ideally they should just make it a toggle even if they enable it by default. Julia said she’s looking into it in another thread so I bet they were demoing a menu frame cap internally and it snuck into the main build by accident.

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I found the whole thing extremely hilarious and indicative of what they really think of us :grin:

We’re checking this out. :saluting_face:

I was like “can you just say it straight?” for Christ sake? Because what would the other variables be? That the engine somehow on its own decided that this is the right time to cap menus on 60 FPS? Or is it such a spaghetti code at this point that adding new stuff to commissary somehow made it happen?

What bothers me on it is once again the complete and total disregard for performance and refusal to even acknowledge the importance of it. As showcased by introducing the caps and killing FSR framegen and pretty much going “Ololol next week cya”

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What’s wrong with limiting FPS to 60 frames per second? Personally, my GPU is only at about 40% load when I open the menu now, whereas before it was around 80% (if not more). If I step away for five minutes to grab a snack or go to the bathroom, why should my GPU be working at full capacity during that time? I fully support this change

Your GPU is designed to be at full load. You’ll most likely replace it before it’ll break from wear and tear. Other than fans, but the spin-up is arguably worse for the fans than just continuing to spin. So this isn’t actually beneficial in any way, and it’s arguably going to kill your fans faster (realistically not an issue anyway)

The other thing is that 60 fps looks horrible and is jarring to look at if your game runs at 120hz and you go back and forth like that. I do sometimes play games at 60 and you get used to it after a while, but definitely not when going back and forth when menuing and playing. It’s annoying and noticable.

I like it. Moreover, this is exactly what I asked for in one of the forum threads

Why? Your GPU is made to run at 100%. Why do you want the menus to be choppy?

Visually, I don’t notice anything at all. But I’m glad that while the menu is open, my computer gets a break instead of working hard. Unlike before, when it was straining in the menu as if it were rendering a horde filling the entire screen.

Overall, I like this change and fully support it. It’s exactly what I asked for in one of the threads

Do you have a 120hz+ monitor?

Well I assure you that doesn’t actually matter. Your GPU is designed to run at 100%, it doesn’t hurt it.

I appreciate that you love this change but you have absolutely no reason to.

I don’t notice any lag at all. And I’m absolutely sure that a 100% GPU load is not what it’s designed for. Otherwise, why wouldn’t it be running like that all the time? Both in-game and outside of it

Yes, 144hz. But in-game, my GPU usually renders around 90–110 FPS. Oh, and I have a monitor with NVIDIA G-Sync

You are absolutely wrong. They are ENGINEERED to run at 100% at all times. It’s the intended operation for GPUs, run at 100% to produce as many frames as possible in one second.

It can be hard to tell the difference between 90 and 60. If you’re dropping from 144 down to 60 it’s VERY significant

So where is this difference, then? In the menu? But the image there is static anyway—I’d hardly even notice if the FPS dropped to 30

My ex-girlfriend and I have laptops of exactly the same model. Since 2012, I’ve been gaming on mine, while she hasn’t used hers for gaming at all. The result: her laptop still runs like clockwork, whereas mine (if I try to turn it on) makes a terrible rattling noise due to worn-out fan bearings, and I can’t get it repaired because those parts are no longer manufactured.

My brother has a different model laptop (from the same year and less of a brand name), and he doesn’t game either — and his works fine too. I guess there’s some connection there.

And honestly, I just don’t like it when my PC sounds like it’s about to take off and fly away

if you liked it, feel free to use it, but we would like to have a toggle, that’s all.

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The image isn’t static. The menus move, your mouse moves, your character moves. It does not impede gameplay, but it’s still ugly and jarring. I didn’t buy a 2000 USD gpu to look at choppy imagery.

Yes, and I just explained to you that spinning the fans up and down more often (which the 60 fps cap achieves) actually causes MORE stress on the fan bearings. But these are miniscule differences. Not using the fans much at all, like your brother, would obviously cause the least degradation of them.

The base issue with the menus being too performance intensive, in the first place, which is what was causing GPUs to spin up during them, was not that they weren’t capped at 60fps. It was a different underlying problem, and this fix is like trying to plug a leak with a bandaid. It’s ugly and doesn’t really fix it.

Anyway, this discussion is silly. If you want to have 60 fps in menus for some reason I’m sure they can implement an option for the few people who mistakenly think this is beneficial. For anyone else I recommend this community fix until they fix this:

https://www.nexusmods.com/warhammer40kdarktide/mods/771

It should be a toggle, or an independent setting. Bouncing between 120+ in game to 60 in menus isn’t great.

GPUs are designed to operate at full load. It’s not bad for the card. However I don’t want my computer to be pulling 500 watts when it only needs to pull 200 watts in a menu.

Side note, before the change, when I stepped away for a bio break I would set the FPS cap to 30. 500 watts to 150 watts. Less heat, lower power bill.

The idea behind the change is good, the implementation isn’t.

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I’m worried that this useful feature will be removed

Why would they have developed it then in the first place? Making a toggle I really the simplest option.