or just use unlimited?
my monitors refresh rate is 165hz but frame gen will have the fps as high as 250 at times
so should i cap the fps to 120 or 164 via .ini config settings?
or is it best to let frame gen pump frames even higher than ur refresh
or just use unlimited?
my monitors refresh rate is 165hz but frame gen will have the fps as high as 250 at times
so should i cap the fps to 120 or 164 via .ini config settings?
or is it best to let frame gen pump frames even higher than ur refresh
Higher fps is always better regardless of your refresh rate. You should lower the cap if there’s screen tearing or if the frames are too jumpy and causing stuttering.
I prefer to cap it at 120 so there’s less variability and the game then has more stability.
Do not cap it, smoother experience overall
well thats 2 different options, its hard to tell which is smoother tbh
Personally I cap mine at 90 with my 180hz monitor so my PC doesn’t use more power rendering more frames than I care for.
If you want lower input lag and smoother gameplay you’ll get it by not using frame gen at all.
My monitor can go up to 144 Hz I think, but I capped fps at 120. Just a nice round number I’m used to.
considering my 4080 and 5800X3D will still dip below 60 fps, it kinda needs frame gen to feel smooth
Turn ray tracing off. Seriously it shouldn’t be performing worse than a 13600kf and 2080 super.
Capping FPS while having Framegen On goes directly against the win more aspect of it.
I can see why people might cap it to prevent large variations making it jarring experience where visual and mouse feels different from one moment to the next. It can swing from 200 to 100FPS.
Did 3 quickplay missions for comparison.
Green = Uncapped
Blue = 120FPS cap
Orange = 60FPS cap
But it will improve frame times uncapping.
Orange = 60FPS cap
Blue = 120FPS cap
Green = Uncapped.
Just fyi every time you open chat, press Tab or there’s a cinematic or loading screen, the Framegen stops working in DT, maybe some of the dips in your chart are from that?
Yea might be case like elevator then loading next area or well explosions. With high graphic fidelity game I have to set expectations lower. Don’t use frame gen.
On my wife’s 12700K - Even though frame times and FPS it is lower FPS and higher frame times. It actually feels more smooth and more movement instant responsiveness than 7800X3D
On my friend’s machines 9800X3D and another with 14900K, both with Nvidia GPU. Same thing, far better responsiveness on intel.
It feels like Darktide favours Intel CPU and Nvidia GPU for smooth experience.
ray tracing has always been off :\
I do use screen space reflections though
but yeah without frame gen my fps is like 40 - 110 lol…
plenty of settings on medium too
thats crazy considering the 9800X3D is ~18% faster than the 14900K
post processing is the killer here
that’s like keeping your shadows and anti aliasing high, and setting texture detail low - it’s really not going to do much.
Actual data. Hell yeah.
Would be interesting to plot horde spawns and cpu/gpu usage alongside that to see how closely enemy density correlates to fps drops.
I still couldn’t cap it at 120 because the difference in feel between 120 and 180 is too big, so I’m glad you included frametime.
Could you please tell me how you got the fps and frametime graphs?
https://www.capframex.com/download
CapFrameX it is free. Set capture time to 0 as below, so it’s infinite and assign hotkey.
At top is Comparisons tab where you can drag recordings from left pane into right pane to do comparisons in middle pane and can select FPS, frame times etc.
Thanks for that!
Back at release someone did observations. 3 Years later and still issue.
Then I saw this post and decided to do my own testing.