Listen, I didn’t choose the video nor did the person who chose the video, from what I gather, watched them (I’m willing to bet that you didn’t even watch the video and instead just looked at the scoreboard). Unless you’re saying that the exe vet should start hightailing it in front of his team nailing headshots while doing 360 kickflips like they have the lightning gun from quake, forcing the team to move at his pace, you’re gonna have to deal with what’s chosen, which is a player who is playing a build very safely and slowly with a team that is also playing safe and slow.
If you want to argue that maybe the modifiers, or the map, or the seed, in the video don’t bring enough to push the build to its limits, that’s fair. However, in this video that was chosen to demonstrate that helbore is weak, the only things we see is the helbore dealing the most dps on the team, and that a lot of time where that team could be pushing they are simply sitting still and waiting, something that really lowers dps.
Personally, if you want to get into my opinion on the game and hyper aggression as a meta, taking 30+ minutes to clear a map is super slow, a reasonable clear time for hyper aggression is between 15 to 25 minutes, depending on modifier, map, and seed.
Exe vet gimped the team’s tempo and crippled his teammates’ DPS, which is the reason he ended up with top damage after such a prolonged match.
Moreover, the entire team was running support-oriented builds, with vet being the only pure damage dealer. Even so, he only marginally outperformed his teammates in damage output.
Replacing exe vet with any other damage-focused build would yield better results
Also, I’m interested in your ‘hyper aggression’ approach. From what I know, it’s very difficult to complete a havoc40 match in around 15 minutes unless using a stealth or knife build and just run away from enemy
Ironically I can’t even tell which group of whiners won. I don’t think the current game matches anyone’s vision. Maybe the buff everything crowd got what they asked for because we’re seeing the natural consequences of inflationary balance.
Absolutely no offense intended as I actually strongly agree with the main thrust of your arguement here, but you might find heresy or even malice more enjoyable to play. The pacing is different.
Server latency with ghost hits, abilities not firing, audio cue glitches, block pushes not taking effect, reloads not happening - Escalates with increased intensity.
Increasing difficulty with more spawns might not be solution if this causes latency effects more.
But in a game of real-time response you’re now pre-aiming instead of snap shots, pre-blocking for push, double tap F because of input registration at times because by nature you’ve come to this expectation.
The quality of the core gameplay of smooth experience should come first. Now if you play Overwatch, which is a lot faster, more smooth, instant registration it is night and day.
Plenty of forum posts relate to same thing, latency escalates with intensity or worse plenty of Havoc games end in disconnect, which itself adds additional layer of penalty.
Because like I said very few people know that its actually good. They’ve written it off because its not the plasma gun.
You keep harping on me calling it easy. I said its extremely easy to play in a typical meta team comp that spams defensive ults like taunt, bubble, chorus because you’re constantly safe to just sit there and shoot.
I am the other helbore player in the Khandones video, not using shout and using the slow variant. Please acknowledge my amazing 1million ranged damage and 90k melee damage pillage. Did you even watch the video or just skip to the scoreboard? I only skimmed through and saw multiple times where the boss gets chunked for 18-20k in 1 shot. Chaos spawn is obviously hard AF to consistently headshot without staggering but Plague Ogryn and BON are no problem.
Scoreboard posting is lame and doesn’t prove much of anything but since you guys are doing it
You know, I actually really like the state of DT as it currently is. I used to be very negative about this game, but after it’s fair share of updates, I am more than hopeful when I think about DT future.
I like them making an effort to rework/improve on the classes and enemies and with the update for the end of the year I am more than positive that we will receive a ton of new stuff including more of said reworks and further improvements to things like the enemies.
You have to love the beauty of the internet. When one person hates something, there will always be others that love it.
Except Havoc 40 with Rotten Armor + Encroaching Garden. WE ALL hate it, but as I said FatShark does notice those problems and improves upon them with each update, so I remain hopeful.
No, literally this is why when talking about skill required on something, more objective views use terms like “low/high skill ceiling” and “low/high skill floor”, not “easy” or “hard”
I was referring to the time on the scoreboard you shared later, not the one from this video. A video showing 1,100k damage dealt over 50 minutes is meaningless.
That match in the video took too long, resulting in an extremely low DPM on your part. I believe this was due to the non-meta team composition with four Veterans and does not reflect your actual skill level.
I’d like to know the maximum DPM you can achieve using your so-called “one of the strongest builds,” the Exe Helbore Vet. After all, as a pure damage build that requires teammate protection and offers almost no team support capabilities.its damage is its only advantage
When I use a Melee Voc Vet that provides golden toughness and smoke cover, I can only reach about 60–70k DPM at most. I’m curious how much damage output can be increased by sacrificing team support capabilities for a pure damage build, which is one of the strongest builds?