So do you want to know the single highest player spike in Darktide’s entire history?
source: steamcharts.com
Is it Unlocked and Loaded? Nope.
Is it when Arbites released? Nope.
How about the class overhaul in 2023? Nope.
The single highest spike in players was in May of 2025. Warhammer Skulls. There was no new content - a couple of hotfixes. There was the Arbites announcement, sure, but that wouldn’t immediately drive new players, and Arbites itself didn’t generate a notable spike.
Do you want to know what cracked a peak of 40k players for the first time since launch? What got people invested in playing more than any other update or event ever has?
HAVING AQUILAS AS A REWARD FOR COMPLETING EVENTS.
That was it. That was what made people play this game again. Not even a sizeable amount! Barely enough to buy a trinket or weapon skin! But it was enough to get people to play.
And Fatshark has ignored this, with every event since reverting to worthless rewards of materials, trinkets, and portrait frames.
Give the players Aquilas for playing. You’ll encourage them to spend some more money to close the gap on the FOMO shop’s prices. You’ll get more people playing, which means more people buying the game, which means more money from both the game itself, DLC classes, and more cosmetic buyers.
I’m going to keep pointing this out until Fatshark does something about it.
It’s just that simple. Give players rewards that matter and they’ll play more.
Give people Aquilas Fatshark.
EDIT: My point was disproven pretty much immediately. Curse wonky data collation, I thought I had something to actually convince the C-suite to do things. I still want Aquilas for events but I have less hard data to prove it now beyond ‘yeah we cracked 10k again’ which is less impressive than ‘highest player spike ever’.

