Grave
February 27, 2023, 2:12am
1
I am going to assume this is a bug because it cannot possibly be intentional.
We’re trying some changes out. Quote from the patch notes:
We have taken a long hard look at the Hunting Grounds Condition and want to test a couple of changes. As a baseline we want these types of modifiers to be more distinct and less of a continuous challenge throughout the Mission, so we’re changing the format. A handful of spawns of rebalanced and tuned dog packs will occur during a Hunting Ground Mission, with some tender loving care put into the pacing and general presentation. The Pox Hounds themselves have gotten some attention, with a focus on fixing issues with their movement, smoothing out ragdoll transitions and sternly telling them to not spontaneously try space travel. It’s a work in progress.
We want to test this in limited capacity in the coming rotations of the Mission Board. Hopefully it will give a clear sense of when the Condition kicks in and provide for a fun experience to overcome or die horribly screaming together. Please check it out and give us feedback, we want to find a format that works together with the community so that we can add variation and replayability to our Missions.
Grave
February 27, 2023, 3:45pm
3
OK, how can you possibly think that it is a good idea to spawn this many dogs at once. Each one can pin you indefinitely, so the entire team can be pinned at once, breaking the game.
Musica
February 27, 2023, 8:45pm
4
There is a huge tell and they come in waves always from the same direction. It’s way easier to handle than High Intensity.
Pay attention to the sound tell
Find a corner to be in with your team
Spam in that direction
GG EZ
1 Like
They don’t pin you indefinitely. Have you seen that happen or are you saying that because the normal dogs will pin you until you are freed? These dogs are clearly different, most notably by their lower hp, and they also will jump off when everyone is disabled.
3 Likes
system
Closed
March 6, 2023, 8:53pm
6
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