How do you rank Skitarii's power?

For me, I’d rate the power level as B-tier. If you run arc rifle + ACD, which I’ve been doing for the past couple of days, I’d say it jumps to A-tier. It’s the strongest build I’ve been able to find on skitarii.

How? Even building for frontlining, skitty feels far less stable than arby or ogryn to me. Maybe if you’re running very meta comps and have gold toughness to pad your durability and inferno staff to dps down all the mixed hordes, but I found if you’re not playing that way then you are significantly worse at holding chokepoints or creating space for your team than arby or ogryn.

he is the best frontline in the game he has more cc than the other 2. golden tougness doesnt matter when i print my entire toughness bar in 1 click that has a 10-15 seconds cooldown just like arbitrator but this one is a 12 m aoe. using the refractor shield you can also run around like a maniac and kill every single ranged enemy if you have fast enough fingers

just one example, played like 10 games but most games were enc garden and into that modifier its unplayable because your electrocutes dont phase them at all

Skitarii’s strongest build (chordclaw, servoskull, rending aura, redline capacitators) is near Veteran’s strongest build

It doesn’t have any weaknesses per say, just a slight disfavourable matchup against gunners but with the huge amount of TDR the class has (35% TDR + 15% DR for free, with a possible extra +15% TDR. This is without including gunner DR from curios) you can just run up to them even in H40

It does have the super upside of shredding bosses

(If I didn’t miss that one claw, melee twin would’ve died in just 1 cycle all by myself)

Yep agree. At higher difficulty, Skittles gets overwhelmed much easier than other classes. Like Scum, Skitterz has the durability of a wet flannel, but unlike Scum, Skattz has zero genuine evasion mobility. Combine that with pretty weak and focused melee and you have a much less reliable frontline to the other classes.

Skatmans are best for support with that arc gun.

People act like Chodeclaw is an oggy nuke but the sidestrike often doesn’t even kill ragers in 1 swipe on high difficulty and even 5 strikes barely kills 2 crushers on high difficulties, then you need it to recharge. It is absolutely tame compared to vet kraks.

The angry purple naked men disagree with you on that.

Skittles is nowhere near a frontline an arbi / ogryn can be, in situations you REALLY need one.

I know they possibly didn’t want to sell more power creep but it was hilarious how I’d clutch rounds with like no HP damage on scum before I even finished the tree while this robot makes me fear gas and having to pick up players at last alive if I didn’t run their very limited CC (being the only human character unable to potentially get stamina regen during a dodge will do that).

But yeah if you ignore those other classes existing they’re OP, along with 2/3 ults and blitzes being bugged to hell and bad.

I think a lot of people are suffering from Scum withdrawal

People who play Scum got so used on Scum dodges that many have said they can’t go to other classes anymore

I think people are too in need of felating their own ego to make arguments that involve logic or the game.

Why would you use the terrible mobility jack of all trades master of none for meh damage currently, assuming you know how the others work. And are wise enough to pick the things that currently work (1 ult and 1 blitz). We aren’t there yet with skitarius.

FR!

Gas seems like 2000% more deadly to skittery_knickers. And seeing as each mission is 90% tox gas on higher difficulties thanks to 20 tox bombers at each street corner, this makes things very challenging.

I played an auric on glorrianna with 3 other skittz and we made it past that first event room…but then after the horizontal car ride, we got tox bombed immediately and all dies within 30 seconds.

Tox gas turns skitarii into origamii

You need the ablative wards or you will cry. This is yet another node tax, but not using in on auric+ sucks. Class is still OP running twice as many survival nodes that are way weaker and have drawbacks btw. Arbites rebreather works the same way (has a drawback for removing a mechanic). Wait, it doesn’t nevermind. That’s why Skitarius keeps feeling weak, I’m using the yardstick of what’s OP and in the game right now.

He does quite a good amount of access to CC between arc maul special push attack and voltaic emitter spam (esp with flensing capacitance into elite density of havoc) but I really don’t think it’s more than arby or ogryn. Skitty simply does not have the same impact values that the other classes can, and lacks a functionally infinite stamina pool like those two (arby’s fast regen delay means you can spam push loops forever to create space and hold chokepoints, ogryn’s slam talent and large base pool functionally does the same). Also their CC abilities do not knock enemies down, and my experience has been that each use of my ult provides less time disabling the targets than BTL or Bullrush do, in exchange for wider coverage. That’s an interesting tradeoff and it gets skitty a meaningful upside, but not enough to make them better than arby or ogryn as a frontliner imo because in order to get full value out of them anyways you’re usually trying to position yourself and your team around chokepoints you can stonewall the enemies at. And this is all without mentioning taunt which makes ogryn a giga S++ tier frontline that trivializes the mission for any competent pilots (and lets your team challenge gunners in a way not too far from skitty’s bubble, run in with your DR, taunt and stagger all the gunners, your team mops it all up, room breach solved.)

Now all that to say I don’t think skitty is a bad frontliner per se, but if your team needs a bit of Extra stability, or has very high dps that the extra stability from arby and ogryn is less relevant, or you want to just reinforce a zealot who will also be melee frontlining (but obv can’t handle the role all by themselves), then I think skitty brings a lot of value to that role position in the comp. But they are a jack of all trades class that can be fitted for frontlining, but they cannot match the classes where frontlining is their core value contribution to a havoc comp, which seems to have been the design goal of the class!

He has very high damage and DR tho

While also being able to make impossible saves on teammates with ease

I’m not saying the class is perfect ofc, some things require nerf, and more things require a few buffs

we agree to disagree, for my playstyle and from my view the only advantage ogryn has is taunt that makes enemies not attack your teammates, and for arbitrator i dont have anything to say, skitari is just a better arbitrator who is less tanky (which doesnt matter, but even tho he has good dr and toughness dr) because he has way more cc than arbitrator, and unlike the other 2 classes has access to the best ranged weapon in the game for ranged elite/specialist killing and sniping

In how many nodes though? Arbites you just grab DMGr on special/elite kill and its a fat number affecting all damage, vet has iron will, ogryn’s is a freaking dodge passive. Skitarius gets all of TDR from a node and its usually 20% or less from each. And tanking is just as much about putting the bar back up to full to actually TANK which Skitarius is pretty miserable at. I’m not going to stop bringing up other classes because that’s the farking game. And all of these drawbacks are on a character who can’t get essentially infinite stamina (0.5s and 0.6s stamina delay literally break the game). Ergo; they are weaker.

Let’s see

3 talents for 50% TDR

1 more for the global 15% DR and stun immunity

and 1 more for the passive toughness regen

So essentially 4, 1 more if you want the super safety (you’re gonna be grabbing all 5 anyways in nearly every build)

Not sure if I’d call Skitarii weaker than Arbites

Their offensive potential is pretty good, but they feel unusually squishy. Their dodges are pretty bad and they don’t have the defense, health pool, or brute force that Ogryns have to make up for it.

I’m a very aggressive player (probably too aggressive by most standards, but it’s what’s fun for me) and I often find myself running into situations that I feel like I have a good shot at dealing with, and maybe I would have on any other class, but either my dodges are too ineffective or I get block broken and unable to act and I get torn to pieces. Chordclaw and shock nova can’t save me.

Yeah this is probably it. I’d played another game with HS to cool off while leveling Skitarii and I got away with murder.

Skiitari is the first class, for which I am going to use a Curio with +2 wounds.

Because Skiitari… has only 2.

I AM DYING TOO MUCH BECAUSE OF THAT.

:sob:

So 3 nodes to reproduce 1 vet node? And a passive regen that is basically worse walk it off? I think you’re starting to see the bigger picture.