Skitarii completely overpowered, destroying everything effortesly in Auric Maelstrom

Have you played a game with 3 Skitarii on the team? Trick question! When 3 Skitarii are on your team, you are not allowed to play, only watch them making a joke of this game.

I don’t want to ever hear again that Arbites is easy mode. I don’t want to hear Arbites was busted when released, or still busted today.

Arbites never came a hair close, to the complete and utter unbalanced, overpowered bullcrap the current Skitarii asrenal has.

Dear Fatshark, I don’t know if you test these weapons and abilities before you release them, or you sell overpowered stuff because it’s paid DLC. Maybe you balance around Havoc 40?

This is the least fun I’ve had playing in Auric Maelstroms, since the unbalanced Hive Scum nonsense. And I thought THAT was busted.

I haven’t bought the Skitarii DLC, and I never will unless that broken crap is nerfed. This isn’t the Darktide I bought, and enjoyed playing for over 3 years. This is a failure of the promise from you to keep the game fair, fun and balanced, according to your terms and conditions.

I have supported this company with many aquillas bought, not to mention my previous Vermintide 1 and 2 contributuons. Today you have made me regret all of that.

they made the auric experience with arbites worse since they can just get +1000% damage blasting their shotguns that never run out of ammo besides melee scab maelstrom if you had no vet that reload on kill with castigators…you have to will yourself to use the other ults because they have brain activity and leave something for them to do. scum is also far worse for havoc balancing, like most of the weapons’ light attacks satisfy the hyper critical condition when late rampage is going…I think skitarius is indeed quite powerful, but probably the only thing resembling a glass cannon in the current game. I also think a lot of vanilla classes do that to auric at this point. Like I’d drop a server for watching rumbler spam feed everything way faster than I’d leave over an arc rifle. Lots of psyker builds are similarly a question of ‘do I even need to press M1’. I think Skitarius is pretty low on the offensive scale right now, only because their toughness restore is less than other characters giving them an actual element of avoiding hits to make use of their high damage.

Not like scum who has melee hit sustain like an ogryn, but insane dodge buffs that make it so you rarely even get hit, while ripping out like 2x martyrdom damage. Or arbites stupid club.

Just started playing skitarii, what build do they use that upsets you so badly?

They are maybe killing mobs to quick for the OP and now they are hurt because they have fell from top damage to number 4 on the list.

For starters…

Arc Rifle

That’s it.

It’s all one needs to kill everything (and ruin the fun for everyone else). Almost every Skitarii runs it; puts me in as dour a mood as when I see a Psyker with a Flame Staff.

Also honorable mention: Chordclaw

Don’t like that boss over there? Worry not! 2 or 3 of these bad boys, and it’s gone. What challenge from a boss enemy? We left that in Vermintide 2!

Tbh as a Skitarri player I hate the Arc Rifle and most of the weapons as I am sick of the same crap lightning abilities. Too many classes in DT have the same lightning based junk. FS needs to think harder and better as it seems most of the staff only have no creativity at all when it comes to creativity.

arc rifle has too much ammo. keep the damage but cut the clip in half, 20 shots, and people will think more when to use it, or use other guns too.

Every class can completely invalidate Auric solo so your only choices are Havoc or going back to Vermintide 2. Auric has been abandoned by the devs.

Arc Rifle is the most egrigous but every one of Skiti weapon’s are killing elites with minimal amounts of attacks. The G. Rifle doesn’t even have a point in mission board games as the Phosphorous Pistol can match its damage but doesn’t have any of the rifle’s downsides.

I highly recommend looking at people’s weapons in the pre-mission screen and leaving if there’s more than one arc rifle/inferno staff/PBB user in the lobby. Thankfully it’s usually not bad with only one such player. If only because they tend to have a limited number of brain cells and end up eating floor for extended period of time.

But also, the mk3 arbites shotgun is hilariously OP in its own right and can easily hang with these sorts of disgusting builds.

I think the galvanic also got nerfed before it was even added to the game, hitting unyielding for like 1800 damage no crit is a why moment, I guess to run you into that +25% range on ogryns/monstrosities. Not putting surgical on with it being so crit married was a choice, if anything they should have left surgical off the Phosphor pistol because the other handgun (revolver) already has it.

Have been doing it for months, glad to know I’m not the only one who comes up with that “solution” lol. I also have smite, kraks and needle pistol on my “black list”. I don’t usually leave if I see PBB or Rumbler, but that’s probably cause they are relatively rare and haven’t irritated me enough yet; also not everybody can use those efficiently enough; but I acknowledge that in good hands they also can be extremely irritating and trivialize even Auric difficutly; they are still lesser offenders, comparing to Smite, Inferno and kraks.

Any class can destroy auric malestorm and skitarii is nothing compared to scum, psyker and some ogryn builds.

I hate the Grenade Gauntlet also. I put Arc rifle users and gungryn players in the same category of ammo hogs. The only thing that saves the team is if a Hive Scum has the ammo share perk in the team.

Those times I absolutely have to play with them on my team, I start hogging ammo myself as much as I can, trying to dry them out. Works quite often rather well, though I despise how the current state of the game forces me into such incooperative mindset, it is what it is. Still better than feeling myself a “fifth wheel” not being able to land a hit on half the mobs I target in melee before they are dead.

Honestly, this is correct.

Except for the Veteran

Active, aggressive Veteran with a speedy build can challenge everything short of a really good scum and is perfectly and repeteadly capable of marginalizing most Psykers

And in auric executioner stance can out heal gas, with the lessened attack speed of enemies letting power sword 6 goon on everything without worry of losing the charge with power cycler. Recon lasgun can be mained for an entire level, psyker wishes they had 1/2 the uptime. I find Zealot is the low damaging one on average, but their ability to optionally lose more than makes up for it to me…I think the classes themselves are in a good spot. Their overall power vs the difficulty? Different story.

I’ve been clowning with meme infantry lasgun builds lately, so i indeed died/lost enough times, but with classic nade veteran(bolt pistol), weapon specialist keystone and it’s best weaponry, and keystoneless veteran with recon lasgun it’s still pretty easy to steamroll aurics if teammates are not complete amoebas.

It’s all about builds and effort needed, top classes and top build, are all low effort with high results.