How a 6th rarity could fix gear RNG

I suggested this earlier:

  • Perks should be picked from a catalogue
    (like Reblessing, small cost every time a Perk is swapped)
  • permanently remove locks from Perk slots
    (2k Diamantine; or something like 200 since this is such an important function)
  • permanently remove locks from Blessing slots
    (2k Diamantine; or something like 200 since this is such an important function)
  • upgrade weapon modifiers (allow everything to go up to 80 or 100)
    price it something like
    → 100 Diamantine per 1% increase per modifier until 80%
    → 150 Diamantine per 1% increase per modifier 81-90%
    → 200 Diamantine per 1% increase per modifier 91-100%
  • unlock a Blessing of choice for the library
    (5k Diamantine for T4)

Basically, rarity upgrades should cost only plasteel.
Modifying the item (perks/blessings/modifier upgrades) should only cost diamantine.

Of course lock removal could also be hidden behind an additional rarity upgrade instead.

Imo having to pay mats every time a perk or blessing is swapped, is completely fine, as long as we get exactly what we want (putting on T4 Perks/Blessings could even be made more expensive, so that players have to actually consider the current value of making this extra investment for the additional bonus, that costs diamantine which could have been spent on modifier upgrades).

I also think that the ability to gradually upgrade the base modifiers of a weapon is important, because it would allow for constant gear progression (until it is maxed).
It would also respect the extra ressources you put in, when getting high modifier base weapons, because you would now have to spend less currency on maxing the weapon, than if you had just upgraded a 320 modifier item.
If you just upgraded the item to red and all the modifiers were maxed, you would have wasted your time earlier on, when trying to get an item with good modifiers.

Having access to the options mentioned above, would basically allow your weapon to grow with you, and you could gain a little bit of power after every single mission you play (until your gear is fully maxed at 100%).
The options mentioned, would still allow players to be lucky and get things a bit faster, but all RNG can be mitigated by simply farming a few extra ressources to spend on a guaranteed result.


Click here for some additional details

Dockets pay for:

  • new grey items

Plasteel pays for:

  • upgrading rarity

Diamantine pays for:

  • upgrading modifiers
  • swapping perks and blessings
  • removing locks from perks and blessings
  • unlocking blessings of choice without RNG

Melk coins (store offerings are RNG, but at least you only pay for what you get) pay for:

  • good items (already upgraded) to improve upon
  • sacrificial items with good blessing

You buy base weapons with dockets. You decide if you want to pay more dockets to get better base items, or you use a weaker base item and spend more diamantine on modifier upgrades later.

You upgrade a grey item to orange by spending plasteel.
Either the item has Perks/blessings that you want, or some that you do not want.
You can choose to spend more dockets and plasteel to make a new orange item, or you can replace the stuff that you do not want, by spending diamantine to replace Perk/Blessing and remove locks (spending diamantine that you could have spent on modifier upgrades).

When you have an item that you like, you can choose to spend more diamantine on it, to turn it into the perfect killing machine with the exact perks and blessings that you want (and being able to switch them when ever you want).

If you want to test out a specific blessing, that you could not get with RNG yet, you just buy it for diamantine (that you could have spent on modifier upgrades).
Alternatively, you can buy and quality upgrade a bunch of items for dockets and plasteel, hoping to get the blessing by chance.

And here is the original post:

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