Suggestion for crafting and resetting weapons to "white rarity"

To Fat Shark

As the title says…

I would love to have weapon locks removed outright, but I don’t think Fat Shark will ever remove this mechanic in the game. Whether it be the devs or upper management - whoever it is - they want players to farm and grind hours to get weapons with the desired perks and blessings. As much as everyone and I wants the locks to be removed I don’t think it will happen, even if it causes a downhill on player base.

My suggestion to FAT SHARK is to meet in the middle ground and that is to have an option for Hadron to reset weapons to “white rarity” so that way players can re-roll the weapon again. This would keep the “grinding” aspect still in effect as well as help players to try obtain their desired perks/blessings.

It is overwhelmingly annoying and stressful to get weapons with a nice base rating by either camping the dumb hourly store or spending exorbitant amount of Ordo Dockets in Brunt’s Armory and then only to upgrade the weapon and be something you don’t want with undesired perks/blessings. This aspect absolutely crushes the player’s will to play the game.

In my opinion, you can make the reset weapons to cost Ordo Dockets, Ordo Ingots AKA Sire Melk’s Currency, and/or Diamantine. I have so much Ordo Ingots that I’ve almost obtained all tier 4 blessings and have NO NEED for the Ordo Ingots whatsoever.

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With the amount of hours I’ve played in the game. This game feels awfully unrewarding to play. Please consider a rework to the crafting in some fashion, because it really plagues the game and makes it so frustrating to play at times.

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Me too

But I do wonder whether that would be fair for Brunt Blues. Probably, given the time you have to camp the shop. Maybe a scoured item can’t generate new blessings…?

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I agree very much btu at this point this aspect of the crafting system is clearly intentional. As you said this would be a pretty easy bandaid to it, yet they decided against doing anything like this. After a year of this implementation being set in stone, one can only assume it’s by design that weapons can get “bricked” and we have to start over. Probably the idea being a retention mechanic.

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Playerbase numbers fly in the face of their retention tactics having a positive impact.

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This I fully agree with. As you say, a full overhaul is not likely ever in the cards, but this? this would be nothing but great. I feel this should cost Diamontine for certain too, I’m constantly running at a surplus of it even with all my roll ups due to the game just not eating it as quickly as it eats Plasteel. But something like this would be fantastic, just however much Diamontine they want, refresh a weapons perks and blessings and roll again.

At least as you say, it would remove the most ‘soul crushing’ part of this game, that being getting a weapon with the absolute perfect stat spread imaginable, only for terrible perks/useless tier 3 blessings and you just sob. At least it would make the ‘500k+’ ordos it takes to see one good stated weapon feel worth it, as now you can just dump your earnings into it until it turns into what you want.

People have been asking Fatshark to either outright change it or “meet them in the middle” for like 10 months or however long ago crafting came out. I’m skeptical if it will ever happen.

this has been my standby complaint/suggestion. I don’t care if you want me to waste materials, let me do it my way. the impossible hurdle in the game is coming across decent bases, making the most infuriating period of the game when you finally stumble over to hadron with like 5+ hoping to brute force it and she still ruins all of them. enjoy your sprint efficiency, poxwalker/groaner damage that should just be a generic boost to untaggable damage so its not insulting or stamina on a psyker staff. more turds than useful perks. or infested on a melee, like why.

also dockets are way too limited. especially if the only other cosmetics source beyond funbux are those wtf. the last weapon update I evaporated like 11 million instantly for like 8 bases worth a spit and they were all ruined. good lord is that ever encouraging.

2 Likes

Well, I never said they’re competent. They clearly believe otherwise, or they would’ve rectified these issues a long time ago. My point is that if they were going to sway on this, I’m pretty sure they would have in the over one year the game has been out.

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There is literally no reason for them to not break the locks at the cost of high Diamantine. Clearly no one’s is playing this game for perfectly rolled items. The blessing rng is more than enough.

This would be terrible, since it would mean that you could end your rerolling session with an item that is worse than what you started with.
Instead of just not making any real progress, you would now lose progress on top of it.

There are many ways for FS to keep the system grindy, but make it actually good.
This is not one of them.

1 Like

According to an interview from PC Gamer. It took them 11 months for them to do a rework on the talent system. They should have a rework for crafting which has been an issue from day 1.

Huh? Then don’t reset the weapon? You have the agency to NOT reset it. Like I said in my first paragraph, I would be all for removing the locks, but if you do that, it would remove the RNG factor and make the game less grindy. Which Fat Shark doesn’t want and wants people to grind in Darktide.

At least if we are given a chance to reset a weapon you can try and do it over and over until you get your desired perk/blessing and not end up with a useless weapon.

What suggestions do you have then??? Instead of just saying this.

This would be terrible, since it would mean that you could end your rerolling session with an item that is worse than what you started with.

This is already true for the current system.

lol. Thank you. I agree with your saying when Flawless posted his reply which literally made no sense to me. I thought I was going crazy.

So you agree, that it would be terrible in that regard?

I am aware of the fact that you could simply have two copies of a weapon and always only reroll the one that is currently worse. But if you have any understanding of the human nature at all, you know that there would be a lot of people who effectively delete their great items and will quit the game over it.

Glad you asked.
I will make the lowest effort possible and simply suggest a better version of what you suggested:
Add the option to apply the perks and blessings from one weapon to another.
You want to upgrade your powersword?
Craft and upgrade powerswords.
You get better perks/blessings on one of them, than what your main weapon has? Simply sacrifice that other powersword (with worse base stats) to infuse its perks and blessings into the other one.

If you get a weapon with better base stats later on, you just infuse your main weapon (good perks and blessigns, but worse base stats)into that.

This would effectively allow you to reroll your weapon’s perks and blessings in the same way that you suggested, but without ever having to worry about your best weapon getting worse, and actually losing progress.

That said, the locks are not there in order to be locks. They are there in order to inflate playtime.
It would be much better to have a deterministic grind, that is planned to take a certain amount of playtime.
They should do that instead, by simply removing diamantine cost from consecration and adding the options to spend diamantine on: lock removal, blessing unlocks and modifier upgrades.


No it is not.
There is no possible way right now, to actually downgrade anything that you already own (unless you deliberately swap out your perks/blessings for something worse, however that is always reversible).


No i am not. However, you seem unable to wrap your head around the pretty simple thought that i already explained.
I can explain it to you, but i can not understand it for you.

Since you apparently did not get it the first time, let me try again:
With what OP suggests, you could turn your almost perfect weapon back into a piece of garbage.
Could a player simply choose to not interact with the system, or have a second copy of the Weapon that they want to upgrade? Yes.
Would a lot of people still ruin their items and quit the game over it? Also yes.

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Unpopular opinion, but if there will be a complete and player friendly overhaul for crafting and itemization i would agree for wipe and start again.

2 Likes

I’l just quote this instead of bothering with the rest, since the rot is clearly identified here and the source of error.

Yes, it is possible to ruin weapons in the current system BY upgrading them. When the ticket is spent, you can’t fix it when the wrong things come up.

This is also how arguing from the side of being able to do NOTHING about this as somehow being more player fair is a complete failure of common sense. Like if you think the item system at large is terrible and that these band aid suggestions won’t overnight improve people’s opinions of it, that is another argument altogether.

But to say that it would be WORSE, is completely ignorant of the game and everyone who plays it. Simple.

1 Like

You can technically “ruin” them, but you can not possibly make them worse by upgrading them.
There is not a single perk in the game, that makes a weapon worse than not having a perk at all.
With maybe 1 exception, the same goes for blessings.
If you upgrade an item, it will never be less useful to use in a mission, than it ws before.

You can get a bad upgrade, but even if you get a bad perk or blessing, that is still an upgrade.
There is no way to make a weapon worse than it was before.
Ruining the “theoretical potential of getting a better perk or blessing” of a weapon, does not count as making an item worse than it was before.
You did not make the item worse, you simply did not get the best upgrade that you could have theoretically gotten through rng.

I did not say any of that, you damn doofus.

Stop trying to twist what i said, and making things up that i did not say at all, in order to argue with me.
Go find something useful to spend your time on and stop trying to waste mine.

I don’t think this will happen, but they could give us better ways to get plasteel, resources should be evenly acquired, as it is you’ll be swarming in everything but plasteel, thus slowing your crafting considerably (2-3 mission to go from grey to orange iirc)

here’s another huge logical fallacy. if there is no actual value to the blessings and perks (the only power scaling difference between white and orange because the secondary number affects nothing unlike VT2 and hero power) then there is necessarily no difference between white and orange either according to you. making it impossible for a white to be ‘worse’ than an orange.

where yes, not seeing beneficial perks or blessings is not an improvement over your current situation…ie it’s worse. so the best use of a good base is to have it sit in your inventory and not play it, because you remove all doubt by doing so. thank you for confirming the fault is with locks.