I believe what the title says to be true. There’s a lot of pent up frustration with the system on all fronts. I’m sure you’ve seen many snide and sarcastic comments everywhere from reddit, to youtube comments and twitter.
So I implore you: Please listen to the community this time and do not double down on RNG. Even if you think you have found a sly way to get it in through the back door. People will realize. We’re not that dumb.
If we take the current blog as base the things I’d like changed are:
1. Allow us to redistribute weapon stat spreads.
This doesn’t have to be fully free form either. You could allow us to spend diamantine to randomly reroll (See? I’m giving you back some RNG) but give us the option to fully unlock sliders to redistribute as we see fit, once a weapon is mastered. For a hefty sum of diamantine/plasteel if need be, to keep the economy balanced.
2. Option to raise bars beyond 80%
This has long been an annoyance for players. If you’re saving 100% stat rolls for reds: Introduce them along with the crafting update. If the concept of reds has been discarded, allow us to redistribute stats in order to reach 100% once a weapon is fully mastered as mentioned above. This would reinvigorate ‘sub-par’ weapons that are just shy of certain break points for them to be popular. Your stat breakdowns already show the values for 100% rolls. Let us finally utilize them.
3. Mastering a weapon should mean having full access to all blessings
The way you phrased it, and it is displayed, it seems like mastery points are limited and there’s no option to 100% get all blessings at max tier. If this is simply a communication error, please clarify.
4. Do not cap weapon power at 500 if it means we can’t get T4 blessings on all perks/blessings
Same as above, this was quite unclear in the images you posted. It seemed like duelling sword was fully mastered but it only went up to 500, meaning you’d never be able to get T4 versions of all perks and blessings equipped. Please clarify. If it is intended like this, do away with it.
5. Mastery shouldn’t become an excessive grind whenever a new weapon family is released.
This is a big one. A lot of people have concerns that the grind could be excessive, like the spanish article mentioned (6-8 hours). I don’t mind running 3-5 maps to master a weapon. But if you can’t let go of your grind ‘retention’ metrics, give us the option to purchase an ‘Omnissiah Blessing’ from Hadron for a plasteel/diamantine or by sacrificing a few rolls of the weapon we own to boost mastery progress for X missions.
6. Compensate players with a lot of or even all blessings unlocekd fairly
Self-explanatory. If all the work people have invested is turned into a few extra % mastery forcing them to re-unlock the same blessings, this will be bad. Either have it be proportional to 100% or compensate each unlocked blessings with materials.
That’s pretty much what the group I play with and I would need from the crafting overhaul to get back into the game fully (and potentially buy MTX again)
Bonus - Highly unlikely bonus I wish for:
The ability to undertakte contracts/relic hunts/ for fully mastered weapons in order to turn them into reds.
These can and should be exceedingly grindy. You can go full on retention metrics with this one. But this would drive the hours played MASSIVELY. I’m sure everyone has quite a few weapons they love and want to have a red variant of.
Think special class headgear cosmetic in Vermintide 2 you got for 100+ mission completions. Whenever you saw someone with that, you know they were DEDICATED to their class (or a completionist autist like me)