I wasn’t planning on writing this down and posting it, because it’s not my job and it will most likely be ignored even if it would turn out to be a good idea. Anyway, since @dwOd_v4nd4hl tricked me into writing it down, I might as well post it.
This is mainly about shops and crafting but it also contain a small note on the Emperor’s gifts and siloing. It’s not really a re-work on any of the base mechanics that Fatshark has in place. It’s boils down to tuning of RNG parameters, adding a minor function or two and making minor changes to a few shop menus.
RNG store with base weapons (ordo dockets)
- One of each weapon type at all times (grey)
- A way smaller (or no) span in regards to modifier score (all 380 or e.g. 360-380, when at lvl 30)
- Shop sells grey, green, blue & purple tiers (when at lvl 30)
- A chance of good blessings & perks pre-rolled (tier 1 - 3 or 1 - 4)
Perk crafting
- You can choose perk after investing enough to re-roll for free
- You can re-roll all perks
(Optional: Purchase the unlock for re-rolling second and third perk-slot)
(Optional: Sell blessings of tier 1-3 separately - se Melk’s shop for context)
Blessing crafting
- You can change both blessings
- When you unlock a blessing you can re-use it multiple times (infinite use)
- Blessings are account wide (depends on resource siloing)
- You can retrieve a blessing by dismantling a weapon with that blessing (you only get the unlocked blessing tier - weapon goes poof)
(Optional: Purchase the unlock for changing the second blessing-slot)
(Optional: Option to upgrade lower tier blessings by combining them with other lower tier blessings) - You can purchase blessings (see Melks’ shop)
Melk’s shop
- Melk’s Weapons: Only orange weapons with a 380 modifier score + best tier blessings (random blessings/perks/modifier distribution)
- Melk’s Blessings: Max tier blessings to add to your pool of unlocked blessings
(Suggestion: Weeklies that are more engaging)
(Suggestion: Weeklies that are character wide)
(Optional: It would be fine to add separate cosmetics to Melk’s shop, if that was the plan)
Curios
- Stay as is OR sell curio template (grey curios) and let the player unlock per 2 & 3
Emperor’s gifts
- More gift drops and no weekly cap
- Add rarity and quality based on e.g. tier / secondary objetive / modifier (/ possibly: performance e.g. no-one dying)
Additionally
- The material cost for unlocking blessing slots, perk slots, purchasin from Melk’s etc. have to be looked over.
- Material costs have to consider which resources are shared and if unlocked blessings are shared.
- Consider Obvious QoLs like replace tier 2 rending with tier 3 rending, when it’s unlocked, to avoid clutter.
- Consider the time it will take to create a good weapon, that not everyone is as invested, etc. The people that play the most most won’t stop playing just because they found or crafted one perfect weapon.