Hotfix #42 (1.4.2) Patch Notes

Looks like good stuff all around, surprised that it’s not just cosmetic fixes, genuinely solid updates here.

2 Likes

Love changes u made. But can i ask add more spicy level of difficulty?

There is a people who wants CHALLENGE

5 Likes

I was so damn right about it. How about pushing the base range back to 15m and putting Anoint in Blood to “melee range”?

Honestly, I don’t understand the reasoning why this change effect AiB, we have 3 different range modifiers for a reason.

Ranged weapon blessing need the 15m range to feel good and Anoint in blood is incredibly strong even with 8m range since damage boost doesn’t stop, just has a fall-off.

You guys had one good balance change that could move the game into more hybrid combat instead of melee + quickswap being the automatic strongest setup and now you’re reverting it? Damn…

6 Likes

Just when I put down the pickaxe, it pulls me back in.

Great updates FS!

1 Like

well, sucks that the game’s been made easier again.

rest of the chances are welcome though, gonna test my pick for perceived range soon.

would it be too hard to add a T6 auric maelstrom for people seeking a challenge again ?

i don’t accept the argument of splitting the playerbase for i thoroughly refuse to plaything lesser than auric maelstrom.

so whatever number of people playing lower might not even exist at all for my load and lobby times.

that being said, i’d rather wait for 15 minutes if that means quality matches with capable people in a demanding setting thats fun to play and watch.

so i’d wager the majority of people in auric maelstrom would switch to T6 and the now auric maelstrom can be vacant for the wannabes to bash their heads.

make T6 access depending on some requisitions like 50 successful auric maelstroms, retroactively so long time players get in right away, so said wannabes not skip further ahead and render the whole thing mood.

ok, rant over :smile:

4 Likes

Yeah the difficulty was really the main part that brought me back to playing again. The new content really is whatever.
I really do hope these changes are not enough to turn the game into no brain mode again.

3 Likes

Good stuff, they finally addressed the close range bug/miscommunication.

And the shooters being more powerful than the elite gunners was dumb so good to swap it back

1 Like

is this update release to xbox platform? i believe this update cause the game cannot launch on xbox few of user are report on this XBX Darktide Unplayable. please assist

It’s always been viable. It kills hordes fast. It’s the emergency lever. It’s not meant to be used for every engagement and does jack against Crushers, so bring a good melee to compliment it.

1 Like

We are investigating this. We’ve had reports from some players who are having issues, but other players have been able to enter the game fine. It’s important to point out that Xbox has also had serious outages since yesterday, which might be affecting things here, too.

2 Likes

LOL I still wanted 15.

Shenanigans I say!
YARN | Shenanigans! Shenanigans!!!! SHENANIGANS!!!!!! | South Park ...

Hmmm, is partial striking out a thing?

3 Likes

Agree.

1 Like

A true Dawi would strike it out while simultaneously writing a new one. Nothing pleases the old grumblers more.

2 Likes

Very cool changes, thx

Flamer never stoped being viable, great for defense as well as on the attack.

Stealth, flank enemy shooters, burn scores of them to let the team gain easy ground ftw, or just erase a horde… its still great

I appreciate the change and giving reasoning behind it, but why for 3 quarters of a year did you not tell us anything about it when we were begging to hear whether or not it was a bug? For a lot of people, that fact was worse than the nerf close range got.

I agree, they should not be tied together like this.

Also the shooter reversion is horrible when that was one of the best enemy changes in the update.

Change gunner spawn logic or reduce their stagger instead, don’t renuke basic shooters.

6 Likes

While the flamer could kill hordes…so could other weapons, usually with greater responsiveness. Various flavors autogun with a large mag capacity deal with hordes just as well, and without the Flamer’s clunkiness. Looking forward to seeing how the flamer feels now, but before it just felt redundant except in exceedingly niche situations, while also depriving the Zealot of any good way to deal with medium to long range threats.

Why nerfing Range Units? At least they provided SOME pressure in this game…

Do you guys realize that your games is a SNOOZE Fest after like 100hrs?

Why are you SO afraid of making the game challenging?

Does anyone at the studio actually play Damnation?

Why everything feels like it was balanced around Malice?

4 Overpowered Characters vs Horde of Monsters and Shooters that do NO Damage…

5 Likes

So quick to backpedal the enemy buffs, pathetic. There’s multiple difficulty options for a reason, we can lower it at any time. Game has been way too easy since talent tree rework, and so many random buffs to already overpowered things like knife, stunstorm, krak, etc. You guys are too afraid to make the game challenging and it’s so boring. Make the enemies actually threatening.

10 Likes

100% the shooter buffs really revived the challenge and fun for the high difficulty community. The instant backpedal is pathetic

2 Likes