Paid cosmetics should not suffer from those issues. It only means QA haven’t been thorough or they just decided to push the cosmetic out despite the obvious issue.
Hair and facial hair are attached models to the base head.
If it’s not there, one can just hope they’re working on it.
At this point we know DT has been released unfinished and that FS have been struggling to ship it.
So yeah I was just pointing out that reworking 3D models and rigging takes time. Not judging anything.
Being upset about it won’t change anything.
If you want to do something useful, make a post showing that cosmetics issues are not fixed yet. For a released product with fully priced cosmetics.
If you look at my profile, I did make that exact post about the remembrance hood yesterday. It’s not necessarily unproductive to bring attention to the fact that a paid cosmetic item is broken, there’s a million reasons why other players ought to be be informed even if they don’t have personal experience with this specific cosmetic.
Ah yes I remember that post. That’s exactly what should be done!
My thanks to you!
Bringing attention to these issues, especially for premium content, is a great way to make things change priority and inform fellow players.
FS should pull this one out until it’s properly fixed.
ok Traits like Executor now show that it is hmm like 4% power increase on hit…
Now… what is power & how it calcualte to dmg? stagger power etc.
I must say the stats & perks in this game are still really horribly created/described not only that they dont tell much about what they do or how they work properly also why almost all of those have so short stacks for timers? ohh yes people who does those completely dont play games… or they think they are gamers but sadly they understanding of fun is slightly different especially if they play those games only on “baby walking” difficulties & struggle to move even on medium ones not to mention their favorite difficulty in this game damnation.
Probably if we would place those devs to play fev games we would see some results. Or at least have some fun to!!! I am going to buy popcorn & beer!!! Just tell me when they will be online on twitch!
EDIT:
also if you buffed the Ogryns twin linked shooter should you also upgrade Vraks Headhunter as for now it’s just comical how anyone can call it headhunter when you nead sometimes 2/3 shoots to kill normal scab in head if he have helmet on Damnation or Heresy. the DMG on HS dmg multiplier for it ? or we gonna stay from now to the end with only 3 viable choices : Locke boltgun, Kantrel MG XII & Agripinna braced ?
Of Course it’s only one from many things…
You’ve still to fix the weekly update/tracking problem. It’s not tracking them, going to run through a mission solo to see if it works after that but this would presumably be a priority bug for the next patch?
Is this the only weapon that got changed? A good change and awesome to see! Hoping to see more changes soon as the ranged gun list lineup there are some massive glaring outliers that are in major need of help (buffs). The list includes:
All 3 infantry auto guns need slight damage and ammo improvements
All 3 headhunter auto guns need damage improvements, likely in the route of headshot damage multiplier increase, and a scope on at least one variant would be welcomed
MkVIII braced auto gun significantly out performs the other 2 variants, with it coming in as arguably the best ranged weapon in the game. (why does the mk8 have so much more stagger?)
All 3 recon lasguns need slight damage and ammo improvements.
The MkXII Lasgun has roughly 3-5x more sustained damage output than the other 2 lasguns, this is such a big gap in performance VS the other 2 how has this not been addressed yet. With the MkXII feeling fine (maybe a tad over-tuned) but the other 2 need huge buffs to bring them up to that level as currently there is zero reason to use them over the MkXII
The MkIII shredder autopistol is arguable the worst ranged weapon in the game, what was the intent of this weapon? It is completely outclassed at every single thing it does by the braced auto guns. Its performance may be a 0/10 but the fun factor is a 11/10. Give it a slight damage buff and a massive ammo increase to allow the user to fire it all they want because it is certainly fun at the very least.
All 3 Helbore lasguns need optics, im sure you guys are aware the entire community absolutely hates the fact that the dedicated long range sniping weapon wasnt given a scope. but not even that, it wasnt even given iron sights… Also the time it takes to swap to this weapon is to long. It needs to switch to it in about half the time, as it currently takes the same amount of time that the bolter takes to draw out, but only puts in about 1/10th of the work the bolter does.
The stub revolver need love. As it stands a maxed out revolver with an 80% damage bar, the best possible you can roll (an entire other issue on why cant we roll 100% bars), with a veteran sharpshooter, with his ult activated, cannot kill a tox flamer with a head shot on DIFFICULTY ONE. This thing needs major buffs, there is is absolutely no reason to use it other than its straight badass and feels awesome.
It needs a massive headshot damage multiplier as well as a faster reload. potentially more ammo as well, but with a damage buff the ammo might be okay. It needs to perform on a level of reliabillity like the Handgun from Vermintide 2, which could one shot body shot any special even on Cata (the hardest difficulty). Meanwhile on Damnation it takes more than the 5 rounds it has to kill some specials.
Heavy laspistol needs a small damage buff. Its okay, its just outclassed by the stronger weapons to the point of no real reason to consider bringing it.
Lawbringer shotgun should have a damage buff at close range. Any class that uses it besides sharpshooter has to fight its long reload and the damage it deals doesnt quite payout for it. Just as how the heavy stubber was buffed here for ragers. with its close to far range damage modifiers, the shotgun could use a damage buff at very close range and then drop off quickly.
Grenadier gauntlet could use a damage increase on its AOE blast. Why does it only deal 20 damage to a poxwalker when shooting literally between its feet? Its AOE damage seems to be working when it uses its special attack but the normal shot is completely outclassed by the Rumblers 130 damage AOE blast that is also just a bigger radius.
MkV Kickback could use either a hugedamage buff or a massive unit penetration amount increase. For reference the Grudge-Raker from Vermintide 2 could punch through and kill over 70 slave rats in one shot, and it had two. Meanwhile here the Kickback struggles to kill 6+ standard horde units and only has a single shot.
The current 3 top performing guns in the game are: -MkVIII braced auto gun -MkXII lasgun -Boltgun
You should be looking at these 3 and why they are so good and should be bring up others to a level at least somewhat close to them, currently everything else is far behind.
One thing I noticed about the current ranged weapon balance. The slower firing, harder hitting, variants of all the types of weapons are always the best version of said weapon. Not just in the fact of saving ammo, but just straight higher dps, in every case. Why is that?
Also here is a tip, I work in game dev and work near our monetization team, no one is going to want to buy skins for a weapon that underperforms. Balance those weaker weapons up if you plan on making money off skins for them. Which personally I would rather have weapons skins than armor skins as thats what you see 95% of the time in play.
Lawbringer shotgun make it’s special ammo be a special carapace piercing one ? the vertical one is really stupid idea… that would only be good in games like Borderlands[that I personally like but this is not borderlands…]
Twin linked Stubber There should be variants with maybe less ammo but bigger rounds ? that do the job with carapace at least 50% dmg to it?
… if not why we dont Sell in the premium shop the carapace armor for ogryn that will count as real armor & take no dmg from almost anything the price will be at discount for only 99.999 no pay to win ! you buy only if you want! xD
Calling it now : the next few updates will not mention anything about gunners and how annoying they are, nor about the non functional waist-high cover, the speed at which they run away, and their 100% accuracy rate even if they have to shoot you through the eye of a needle.
Has this update reduced Monstrosity spawn rate or accidentally patched them out? I just played ~4 hours with a group of friends running Malice difficulty missions and we saw no Beasts of Nurgle or Plague Ogryns, and only one Daemonhost. A bit disappointing when trying to complete a weekly to kill them.
I’m pretty surprised there aren’t more complaints about this, cover should prevent people from shooting you unless they have a higher ground or walk around it