Switching to 1 worker thread for more stability works most of the time, but the game’s optimization and performance even on high-end rigs is terrible and relies heavily on DLSS/FSR.
Being limited to just 1 thread guts performance that much more, this is an action FPS game; we need high frames… at least 60 fps stable (which is still not great).
I’m surprised this hasn’t been fixed yet, it’s seemingly the main issue/fix people are having.
Going to chime in with my own crash log. The game runs fine on 1 Worker Thread. 2 Worker Threads gives a crash in mid-mission, and I just tried with 3 Worker threads and the game crashed while loading into the Mourningstar. I have an i5-9600K and an RTX 2070 with 32GB of DDR4 RAM.
It’s definitely not just Windows 11, this is happening to me to on a Windows 10 device. My specs:
CPU: i9-11900K, 8cores.
Display: NVIDIA GeForce RTX 3090
Memory: 32 GB
OS: Windows 10 Pro
I could not pinpoint any particular thing that was happening in game which corresponded with the crashes. It felt very sporadic. But once I reduced the worker threads to 1, the game stopped crashing during missions. FPS suffers tremendously as a result of running on a single thread, however.
Having the exact same problem. I crash within a few minutes of launching the game, setting worker threads to 1 fixes the crashes but gives me about 20 fps during hordes and the game becomes very jerky in movement.
I want to remember that this started / became much more apparent after one of the beta patches. I think it was 1.06.
Still the same problem like in the beta reducing the worker treads to 1 resolves the problem but the game get very choppy and laggy from 120 fps to 40 at best.
I’m rly fed up with this how hard can it be to implement multi treading in 2022?
This game feels like a big advertisement for the rtx 4000 with so many gimmicks no one uses but impact performance massive for older generation cards.
I uploaded around maybe 300 log files I don’t bother to upload them now you should know now the problem and hopefully a solution.
System:
Win 11 Version 10.0.22621 Build 22621
MSI B450M Mortar Max
AMD Ryzen 3700x
32 GB RAM 3200 Mhz
Asus TUF RTX 3080 OC
Sata SSD
I have the same problem is really hard get any progress on the character, no getting exp from the missions most part of the time crash on the ending and no chance to reconnect. Expect this to be fixed after the beta but the issue is still there and not only crashing on the missions but crashing anywhere in the game, on the main menu, on the loading screen, etc.
Exactly the same here. Anything other than 1 worker thread = complete and unpredictable instability.
O/S: Windows 11 Pro 22H2: Build 22621.525
GPU: RTX 3080Ti
CPU: Intel 9700K
RAM: 32GB 3200 Mhz
Storage: SATA SSD
GPU driver version 527.37
Game Build: Microsoft GamePass - Although it happened in the Steam closed beta during October.
It’s the only way for me to play it without crashing at the moment. It sucks because as everyone says, lowering the threads saps performance, no matter how much eyecandy you sacrifice. Sad this was also an issue in the closed beta. Would have thought it would ship fixed.
Another couple of crashes today. Experimenting with upping the worker threads. I have it set to 6/6 and was running amazingly well and stable after this week’s update (Windows Store/GamePass version). Just crashed now, so here’s the output:
GUID: ad793387-ab51-4361-8b7e-da72eae0c86b
Log File:
Info Type:
OK, so we might finally be getting somewhere. After yesterday’s update to the GamePass version (apparently, the launch version on GamePass was the beta, which is odd. Perhaps to do with Microsoft’s certification process)
Not had a single crash since the 30GB update. I can run the game on full cores, no crashes yet. Progress!