I was cruising through a Havoc 23 with friends in chat, and a few times we ran into some extremely absurd scenarios that made the experience feel like a Havoc 33.
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A Heinous Rituals was triggered a floor below us- an entire room between us and the heinous Ritual. In other words, we had the options of just to suffer the daemon host, or trudge through an entire room, trigger another boss fight or two, and then try to stop the ritual in time.
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Three Heinous Rituals triggered side by side in one area. In a havoc 23. Hilarious, yes, but chances of success? Nah.
These aren’t the only circumstances that have been making Havocs feel like rolling dice rather than a game of skill, cooperation, and strategy. The Rituals above all have been the most unreliable for a learning curve when playing havocs.
At this point, Heinous Rituals is insanely unbalanced for the challenge curve in Havocs. The trigger hit box for these rituals needs some kind of adjustment at least.
Follow up point, by the time you’re doing any havoc past 20, the amount of times we found it very boring to gradually hack down our shielded Karnak Twin or Captain is more than one. I understand the need for making it a challenge, but these bosses are the most uninteresting to deal with than the rest of the others.