Heinous Rituals (Havoc) can be triggered through walls and become uninterruptable

Issue Type (Required):

Enemy Mechanics

Issue Description (Required):

Heinous Rituals located in non-linear portions of a map can be triggered by proximity through walls, despite the path to that location being quite far away. This makes the ritual is essentially uninterruptible.

Steps to Reproduce (Required):

  1. Play Comms-Plex 154/2f on Havoc with the Heinous Ritual modifier
  2. Finish the mid-level event and ascend the elevator
  3. Move forward towards the lowered floor. On the left side is a tall barrier/wall (that enemies can climb over)
  4. Heinous Ritual can spawn and trigger on the other side of the wall, despite requiring players to travel past the location and U-turn through the next chamber before reaching the ritual.
  5. Move onwards until reaching the next medicae station
  6. In the room to the right and down the stairs (with the large machines) another ritual can spawn. This one can be bypassed but once you proceed onward and attempt to cross the bridge, it will trigger through the wall and require backtracking to reach the ritual.

Mission Name (Optional):

Comms-Plex 154/2f

[PC] Do You Use Mods? (Optional):

Yes, but I haven’t tried disabling them

Reproduction Rate (Required):

Once

Platform (Required):

PC - Steam

Player ID (Optional):

Bokosatsu (0623266561)

Adding to this since it is still present, on almost every map there’s at least a bugged ritual that activates while you are 3-4 rooms away.

Lost uncountable havoc ranks due to this, would be nice to at least remove it from the rotation until fixed.

+1 this bug is sadly still common especially on the refinery elevator which not only triggers rituals that you can’t get to but sometimes also triggers bullwark blockades and more bosses than normal

This has been an issue long before your post. Rituals should be removed until they’re fixed. Broken condition.

This has been in the game for over half a year now. Not all rituals trigger correctly by player proximity, and are often unreachable in the given time.

I have to also question whatever player respawns (when they wait to be rescued) do not trigger near by rituals.

Where is the QA team?