The vet has 350 total points for health 150 and shield for 200 which is significantly more than the other two human classes as outlined below. I am not sure I understand how all three human characters wouldn’t have the same or very close to the same totals. If this was a pvp game it may make more sense. Curious what others think and if there is some logic to this that I am not considering.
vet gets 2x shield mele dmg when attempting to sprint (he has so little stamina that attempt is consider as sprint…)… so in theory if there are no mele units its OP, problem is that there are always poxwalkers and then any evasion attemps usually reduce shield dramaticslly
Going just by these numbers, zealot is the middleground.
Veteran has overall 50 more “points” than zealot.
Psker has overall 50 fewer “points” than zealot.
Since psyker has the lowest overall amount of “points”, the 50 point difference towards zealot is a much larger relative difference than the 50 point difference between vet and zealot.
So just based on these numbers, i have no idea why you made it all about the veteran having too much, rather than the psyker having too little.
Toughness takes increased damage from many sources and just gets insta deleted by some things (like bomber grenades). You can not directly compare hp and toughness like you did.
Also, you have to consider passives and feats (for example, the zealot can self heal every 90s) as well as the hidden multipliers to damage taken (multipliers vary depending on your state of movement and are different for the classes, zealot takes lower damage during movement).
Veteran is a ranged class that requires pretty constant aiming. Continuously shooting at ranged units, requires a bigger toughness pool (for most guns) to be able to withstand their fire for a while.
Psyker and zealot do not require extended exposure to ranged units shooting at them.
Psyker only needs to pop out for a moment in order to lock on a brainburst, or release a charged staff cast (assuming you do not use a gun).
Zealot can easily close the gap and get the ranged units into melee combat, where they are far less dangerous.
As a player that plays mainly zealot, I can say you that “until the death” is really great.
It permits you to give your medicae charges to others even when you are with 1 hp.
You just have to find several enemies and charge them and you replenish your health bar…
Off course, this is not with a critic template.
Psyker can deal really more damages than the veteran. The role can be different but Veteran has a suppression role, while the psyker has a support role.
With a surge staff, the psyker is just as support. But Trauma, Purge or Void staff are true damage dealer staffes.
However, a psyker with a gun has a different play style…
I play with all classes. I don’t think we need things equals. The 50 more toughness are not really a too big advantage.
Why did you not compare with Ogryn?
Agree with you on that one. Melee ain’t a threat. Toughness is mostly here to prevent ranged damage.
50% toughness = good portion of damage still going to bleedthrough.
I’m not against the system. It’s just… micromanagement.
I would not equate health points to toughness points, their value is not equal and you lose variable amounts depending on a type of attack you are hit with.