Havoc Servers Stability Issues Are Getting Worse

Today it was terrible. We would get randomly disconnected at least once per match. Havoc wasn’t that unstable before Arbites was introduced. Mainly 2001 and 2014 errors, usually just as an big ambush gets spawned. Half or all players got disconnected from the session.

Initially I thought it was some sort of stun nade or psyker bug, but I don’t think this is the case. It’s almost like the game cannot handle the Havoc intensity at times.

It’s not just Havoc. I actually just came here to vent because it’s approaching unplayable today. And I’ve never had more than a handful of blips before Battle for Tertium.

I just disconnected 4 times in 1.5 mins on Refinery Delta, so that’s likey the map still not being fixed.

Then I’ve dropped at least once for all other missions today, including the mortis I just came out of.

I love the pro labor laws of their region for them, but if this is the state the game stays in for their vacation, I’m probably going to get salty.

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I noticed some indication of general poor game performance issues, combat can feel a bit “floaty”, ghost hits etc. I hope Fatshark didn’t downgrade their AWS instances quality or something…

Floaty combat, latency in joining groups, random errors with disconnects
All these started to happen after last big update

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Always wondered about this.

The weight inertia of body deceleration in this game reflects an ice rink and little ground traction. The butt slide technique says it all, technically sliding should restrict turn movement but people can turn into beyblades.

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