Havoc is totally ruined

Im a returning player, from time to time i come back and playing dartkide for weeks. Mostly i play havoc (with random players), i played at first season and completed countless havoc 40 even with true survivor rounds, then i played after Arbites class release, havoc was much harder in that season but still managable, and even did a true survivor rounds there. Yesterday i started playing havoc again, and now that mode feel hopeless, even with good players, havoc became too hard i feel its impossible to complete, what the game is throwing at the team, and those modifiers. I think havoc is now for streamers and youtubers they got time to play this all day they got pro teams to manage this difficulty, but for me is a complete waste of time, and a no go zone now, until devs making havoc doable for a solo players.

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There are so many topics already on how bad havoc is rn. Just pray that fatshark is listening and will do something about it in the next patch although that’s very unlikely.

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I’m pretty sure the new season will start with the class release. When it does, hopefully the modifiers will change off of Rotten & Healing. So, at least that will be some good news, otherwise, you’re going to need a full team of sweat-lords to beat it. If it’s something brand new or older modifiers, that will at the very least be better.

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As others already pointed out i dont think it matters what new modifiers are introduced, the reason the current season feels impossible is because some mods should not be combined together. Rotten, healing, stimms and toll 2 of those should never be in the same mission imo.

Playing on a lower pop server I can never even find groups doing it.

Yeah, that’s my point… If we introduce other ones or older modifiers, it’s more likely it will be less harsh than this season. To really solve this problem, as others mentioned… Let us pick what modifiers/maps we want. It’s obviously an unbalanced mode & that’s why turbo-sweats like it in the first place, because it’s a real challenge even if it’s total BS. Havoc is meant to be super hard & some people cannot handle it, which is totally fine. It’s not meant for them. Pubs is even worse, because of the RNG gate of different people’s abilities & skill levels. I would suggest however to find a pre-made, it’s sooooo much better.

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Yes this havoc season totally sucks. It’s like FS don’t even play/test their game before releasing stuff.

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I nearly completed every havoc penance, got to help 14 more player to complete havoc assigment, and open 4 more weekly reward crate which can be obtainable on lower lvl havoc missions, i have no more reason to do this suffering. Otherwise the Mortis Trials on auric difficulty is pretty fun to play now, i will play that mode from now until get all the penances.

Hopefully the new modifiers are actually engaging like rituals, modifiers that boost enemy stats are so cheap and boring.

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Yeah & that’s totally fine… It’s getting stale doing Rotten & Healing. Maybe a totally new & interesting dynamic would be nice to keep people on their toes. I’m hoping this new season it genuinely something brand new without insanely inflated health pools.

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Exactly! Modifiers should alter behaviours or change the dynamic some way other than ā€œ1m+ HP kekā€

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:face_with_steam_from_nose:
I’m not going to defend Havoc, I have a ton of criticism for the mode, but ā€œhavoc became too hardā€ and should be ā€œdoable for a solo playersā€?! Completely misunderstand the situation. Havoc players’ opinions should under no circumstances be taken into account when it comes to the global balance situation. Especially ones like these.
It’s supposed to be impossible. That’s why there’s no quickplay, and mess with mandatory party finder. Havoc is bad because of no map of modifiers selection, deranking, meta-specific requiruments, unfair mixing of certain conditions, and other things I don’t like. But certainly not for the difficulty, no matter of what it is based on.
Auric is supposed to be ā€œhardā€ which isn’t quite right right now. Complain that Havoc is ā€œhardā€ and ask for fix of that? What will happen to the regular game then?

i think Havoc was the wrong direction , luckily for me i am 30 years past my prime and damnation/auric is enough for me.

It definitely was, introducing new enemy types and havoc modifiers in auric would’ve been more interesting.

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Imagine being able to set your own Havoc level, selecting a map and difficulty modifiers at will, so you can customise your experience to your needs. I mean I know that player AGENCY seems like unorthodox idea for Sweden these days, but they are really running out of excuses at this point.

For me this is another game system which needs to change, the same way as we forced it with the OG ā€œcraftingā€ AKA casino system.

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Just a bad mode in general. Just play the real game. Much more entertaining.

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Let’s make it clear. This isn’t a season specific issue, but Havoc difficulty modifiers, and how those can interact with each other, on the top of class/weapon balance. Then there is also a matter of how Havoc rank system works. I keep bumping into people who have Havoc 40 next to their name, YET their actual mission level is FAR lower. I think we even had people with rank 17 at this point. The ranking system doesn’t work, for many reasons, and this is another one.

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That’s exactly what it’s intended to be.

If this is true then Darktide will lose its veteran players because auric is walk in the park now, but havoc is just stupid as it is now.

Yes absolutely. I DETEST the 3 strike system. I honestly don’t think I would mind the rank system if it was much more forgiving and allow more time/attempts.

So you would have the entire week to complete a mission equal to or higher than current rank. If you don’t by the time the weekly reset happens then you drop 1 single rank. That’s it. That’s all that’s needed. FS still get their hammy retention but the toxicity is reduced a billion times over if people have the freedom to attempt for a whole week using whatever build they want.

But regarding my point on this season…that particular gripe is how they combined all the modifiers together in this season and thought it was a good idea. None of these modifiers should be mixed together IMO. They should be the ā€˜spicy topping’ to other modifiers but never mixed together.

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