Change my mind. There were fewer enemies and it was easier but overall player power was also weaker.
More builds and weapons were viable because you weren’t being spammed with armor all game.
The only real frustrating modifier was blight spreads.
The new Havoc rank up system was literally a monkeys paw curls type of deal. Fatshark “listened” to the players and didn’t have you demote on a havoc lower than your own, but then got rid of your Havoc ranking up at the end of the week? We already have the option to demote if we want, this just removed player agency.
I queued a 40 with a 3 stack who were messing around and having fun using stuff like devils claw, heavy sword, and las pistol and all that. More power to em but my havoc went from a 31 to a 26 by the end of it (kill me). But you know what they say, hate the game not the player (right?).
Havoc needed changes but 2.0 wasn’t it. Boss spawn tiles are incredibly lazy, carapace spam is lazy. Tox bomber spam isn’t fun, but lazy. Enemy spam makes the audio bugs that have been around for literal YEARS now even worse. The new modifiers that were clearly built to “counter” the meta only solidified that same meta and made build variety even worse.
Psyker, Veteran, and Hive Scum have literally already power crept Arbitrator (imo) and that’s due to havoc being the unbalanced mess that it is. Which then branches out and ruins the experience players have in lower difficulties because player power is too high, so anyone who wants an actual challenge needs to suffer through the party finder which is a whole nother problem.
It’s like the team that manages Havoc is just checking to see if their play-testers are able to beat the map and then going “ok looks good, ship it out.” Otherwise I just can’t understand how they let Havoc be in such an artificially difficult, buggy, frustrating state that it’s in.