Has anything been tweaked for auric maelstrom?

Not sure if it’s just the quit-blight but it’s pretty much impossible to finish a match now. Lucky if the match lasts 5 minutes recently. Not sure what’s changed.

Anyone asking for nerfs needs their head examined. Auric maelstrom has seemingly become impossible all of a sudden. Maybe it’s the special conditions or something, not sure but it feels actually impossible, especially so if you don’t have an Ogryn and a shield psycher on your team.

I’d be keen to know if anything has been changed for the AI director etc.

Last time I’ve played, like 2 days ago, Maelstrom was very much doable.
I’ve finished it even with 2 almost deadweight players.

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depends on the modifier, some are more carryable than others depending on your loadout but yeah it´s doable.

only thing sticking out in a good way is hab dreyko ending were you can´t solo it if the other guys twiddle their thumbs.

guess it´s the time of patch cycle again where a certain demographic is reactivating their accounts and remember having played maelstrom half a year ago.

Nah, still super easy. 2 decent or 1 good teammate is all you need. Picking a build to “counter” the condition, or at least deal with the condition helps a lot if there are too many bad players.

You need stun nades or stealth build for that. Infiltrate + low profile the best, it makes the event a non-issue.

If you are not running that yeah… With clueless teammates it can be an insta loss. (thankfully)

So it is not super easy with almost every single group.

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Depends on what build you are using, and how bad bad players are. I can carry 3 bad players on many builds, on others not so much.

IDK what you want? Maelstrom to be easy solo for an average player or what?

“still super easy”. Lol come on dude. It’s not super easy in the slightest. That just sounds like ego talking.

Even when it’s a completed match I’ve never once thought “that was easy” even if no one died, auric maelstrom is always a challenge.

It can go south in the blink of an eye and at any point.

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It’s almost like difficulty is subjective. Who would have thought.

Calling auric maelstrom “super easy” is just ridiculous.

Literally everyone alt-f4ing because they’re about to die is solid evidence indeed that the auric maelstrom is “super easy”.

So you can just load up any auric maelstrom and survive 100% of the time? Genuinely impressive if I believed it.

Nothing has been tweaked, but event spawns are broken. Only 40% of enemies are spawning during events but people still complain about difficulty…

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Considering it is the hardest difficulty in a 4 man game it is super easy. I have something like 90%+ completion rate, independent of the team composition, and I only dodge if there is some build that feels frustrating to play with (average trauma user, surge staff, turret ogryn ect.), and that’s for the real maelstroms, not the STG+Dog mode which is just basically a free win.

Only one I find a difficult is the extra burster + extra something else, cos bad teammates can kill you there.

This is no evidence that auric is difficult, just that people jump in who actually shouldn’t, but that also happen on Aurics in general. Had match where there was like 10+ players going in and out, with no players apart from me going from start to finish.

Yeah, calling Maelstroms super easy is a bit of a stretch. It is literally hardest possible difficulty in this game. Unles you are ultra-pro player with 2k hours, it is at least challenging.
And thats totally fine. It should be hard, and generally no one sane is asking for making it easier.

What if you just are super good? One should understand, that even something is easy for them, it ain’t that for the general populace.

Even though I’ve finished Maelstrom with those bad guys, as I said above, by being quite proficient at the game, it still wasn’t easy, as 10 seconds of losing focus could easily led to losing the run.

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Auric Maelstrom (more like “hardest difficulty”) shouldn’t be for the general populace. It should be a difficulty to properly challenge veteran players.

Mind that 50% of game population is veteran players. Sunday’s left Darktide months ago, leaving mostly more dedicated. Given last major update, the moment of fresh blood coming, was almost year ago, it is to be expected.

If you want true true challenge, there are mods for solo plays. You could also run self imposed challenges, as white weapons only, no talents etc.

Pretty sure it isn’t.

As far as i know, we do not have official stats, but i would assume that most players do not even play the easiest modifiers available on the auric playlist.
And only a fraction of those who play auric, are going for maelstroms.

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Let’s put it like this.

Current maelstrom is a difficulty where you can go in with 0 teamwork and 1 good and 1 decent player can just smash the map with close to 0 teamwork. This I’d call easy.

To put it another way. Current maelstrom spawn density sh-tfest I find way easier than VT2 Cata, and I don’t like it.

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I’ve played almost 650hrs of DT and I’m over 40 and been playing games my entire life, especially FPS which is my favourite game type. I’m not bad at games and I’m not a casual normie.

As you’re replying now I guess it means we’re same timezone and probably play similar servers/players so I have strong doubts about your 90% win rate claim for auric maelstrom. I’m afraid I just don’t believe that.

What build do you run with that makes you apparently invincible against a torrent of enemies designed to require a team of assorted and shared skills? I’m curious.

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I wouldn’t measure difficulty of the difficulty by how much of cooperation is required, neither percentage of finished runs. Better way to gauge it, could be mesure how careless during the game you could be, and not risk losing the run.
Currently, even if you are the best, 5 seconds of not paying attention, could very well cost you a life and the run further down the road.

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The biggest issues are two fold, in my opinion.

Issue 1: You cant quickplay into Maelstrom missions.

Issue 2: Maelstrom missions are always changing. When the current one changes out, no one can queue into it anymore. If someone decides to quit, they can’t be replaced.

I wish we could opt into queueing for Maelstroms.

Voidstrike/Purge Psyker (can have a harder time if no-one deals with bosses in Monstrous specialist), Crusher+Bolter/Brauto Zealot (Throwing Knives, FtoF, IJ/BP), 3333 Vet (plasma+PS), 2222 Vet (PS+Laspistol).

Sometimes I play other things (got into Melee Psyker lately), depending on what I fancy swapping around weapons and whatnot, but these are the ones I enjoy the most. I don’t play much Ogryn, because when I do game gets even more easy.

3333 vet is my pick if I’m sure the team will be bad, since you can solo interrogation/carry events with stealth. Others might go for something like stealth Zealot, but I don’t like playing stealth Zealot.

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