"Hardcore gamers" are killing PVE games

Hah yeah, them uhhh. Arrowhead devs, right? heh heh

(Guys what do I do? I have no idea what he’s talking about! Can someone call Masozi to come pick me up please? I’ll give you my pack of Lho sticks and a flask of recaff? :pray: )

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It increases the area by 4 meters it’s not worth a point investment and never will be.

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Thats one of the biggest problems with the skill trees, the numbers are sometimes a complete joke.

Look at this badboy, it’ll blow your socks off

1% RELOAD PER STACK :scream: :scream: :scream:

HOOOLY SMOKES

Who in the hell decides on the numbers? Can you stop being such a killjoy please? It’d be nice to have impactful skills, instead of gutting everything down so its evenly spread rubbish.

Every aura, every keystone. Tiny, worthless numbers. Why do I even bother? Because underneath it all, theres a truly awesome 40k game screaming to arise from the ashes.

EDIT: You know, it occurs to me, in my above evample, that maybe their concern with MF, was that folks might/would stack it with Volley adept or Tactical reload (omg :scream: ), and my counter to that would be: how many freaking skill points did you give us?? HUH?? not enough for that I tell you!!

aaanyway, I’m going to take a cold shower and calm myself down. Before I start another thread about talent trees.

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I won’t argue that there’s a correlation here. Still, I’ve seen so many unbelievably bad takes from ppl with hunreds to over 1k hours in the game. But that’s just statistics for you I guess. :sweat_smile:

Ultimately most people just think about themselves first, second and third. Even the best of us at least do it indirectly. The difference between how directly vs. indirectly then tends to come from how invested one is.

Looking at how ppl act & what they blame others for is just focusing on the effect rather than its cause. But nobody attacks others or believes in conspiracy theories bc it’s fun. There’s a need that drives it. Understanding that need usually helps make sense of the why.

I believe many casuals tend to despise nerfs bc their need is to enjoy a simple, casual game. They’re not here for challenge and care little for balance, they just want to have “fun” (as they so often say when the nerfs come). It’s a basic power fantasy, and there’s nothing wrong with that. But a power fantasy doesn’t have boundaries like the hardest endgame difficulties intended for the highest challenge. It’s there, it has the best rewards, it’s the ultimate test of that power fantasy, and so they want to do it. Making the game harder or nerfing what’s OP obviously goes against that need, and so they resist it along with the “hardcores” who stand in their way. It’s not out of spite.

For hardcores then that need is more about the challenge, build experimentation, and taking pride & joy in learning the intricacies of the game’s mechanics for its own sake. This is their “fun”. They don’t promote challenge & balance for greater good, they simply see more of the issues that are there and want to address them to keep the game fresh and fun. They also tend to take a kind of ownership over the game and its state simply bc if you invest that much time and passion into something, you want it to do well for your own sake.

Both groups are ultimately doing what they enjoy, it’s just that what they enjoy is different. Both ofc also argue that the devs should listen to them, and both are also right. The hardcores definitely have a far better idea of how the game works and are typically more invested in its state, but only from the endgame’s PoV. Yet casuals still tend to make up the majority of the playerbase, so their needs are just as important for the game’s continued business.

And so we have conflicts like these here, bc neither side cares about views other than their own. That’s not to say I believe in some “both sides” argument here either. As biased as the hardcores may be in their own way, theirs at least is a view based at least partially on an objective reality of the game rather than the far more subjective opinions of the casuals. But ofc as with all labels no one person can be categorized this easily, we all have some aspects of both and there will always be casuals with a genuine interest in challenge & balance, just like there will always be hardcores who care nothing for any of that and just want to keep pushing with the most OP meta they can find without any complications.

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no regrets, i still demand my 7 energyzed swings back

this nerf was done to solve a bug that would let you keep it powered for the whole game, they didn’t fix the bug (at least on this patch) but they just botched power sword gameplay instead

they deserve my negative review, and it will stay until they either rework the power sword or remove it from the game outright (which would be even best)

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What I find hilarious about marksmen keystone is that Zealot has a node that’s an instant 7 stacks of Marksmen from DODGING, and it also affects melee (50% finesse damage). In fact Zealot has a lot of the powerful gun buffs I’d like to see on Veteran, like lowering recoil and spread substantially more than Executioner Stance (an ult!) with dance of death…why can’t I hipfire my recon lasgun half as well in my ‘gun shooting’ stance? Braced autoguns could be used here. Or buffing fire rate. Even a generic close range damage boost like annointed in blood, why is there only the long shot bonus. Veteran is forced into ‘aiming’ to use guns, and that’s where Zealot and Psyker perform near the same while packing a ton of melee buffs and good toughness restore.

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this seem to be the trend Fatshark decided to push forth in patch 13

Veteran also has these perks for free that Zealot need to grind stack for

immagine
immagine

those 2 are basically 10 free stacks of this
immagine

They wanted to apply equity to classes and remove any disparity among them so they would all be capable of doing the same things sacrificing their originality and niche roles

The most blatant changes are of course those of the Psyker, which basically can turn you into a Veteran/Zealot by going this

okay, but what i cant wrap my head around (unironically and literally today) is in order to have their fun, all they’d have to do is stay in the difficulty where they belong and perform comfortably in.

hardly any nerf applies there anyways, you just sneeze at the heretics for them to fall over.

yet they seem to want to drag their effortless gratification up to every setting so to claim “access” to the whole game.

like one would call for the “whole boxing experience” only to get clobbered into a wheelchair by mike tyson.

meanwhile i’m literally angry at laying flat with covid, keeping my temperature in check with various medications, on vacation i took specifically to go “ham” at the game.

yet in todays scramled eggs-brain, emperor forbid i’d be a drag on any team.

damn you nurgle :nurgle:

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Yeah they shouldn’t cater to the people that loves and plays this niche game for thousands of hours and keep this game financialy alive by buying some stuff in the slop-shop and probably will buy all the dlc.
The same kinda people that kept vermintide alive.

They should make this a power fantasy garbage fiesta with no depth for the people that don’t like a challange.
Maelstrom and T5 aurics should be a easy romp for the most inexperienced player.
Unlimited skillpoints so plebs don’t have to worry their cute little heads about builds.
Every weapon should be a 1-2 hit kill so no need to know combos and weapons having strengths vs weakness to certain armor types and situations.

Really cater to the “I will play this with my friends for a weekend” people

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There is a line between Challenging & Frustration.
increased difficulty is fun while you can enjoy playing with different roles & playstyle.

Yet all the updates we had over the past 6 months are just nerfs , then bombed up with shooter update, rather than fixing the bad ranged mechanics of DT. Hugely narrowing the already narrow meta builds, then they “half reversed” the update, while still many of the builds are gone and dead.

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I mean, it’s +50% radius, and there are many important nodes that benefit from it, check out the middle path where coherency is mentioned.

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I feel like that would make vet the strongest and easiest class to play by far

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its not the hardcore players. It’s the moron devs and CM’s that listen to people on the boards. The key to making a game fun is to ignore all balance advise from players and use dedicated play testers instead.

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You do realize that’s exactly what DT does?

Well like I said harder difficulties have the best rewards, and a power fantasy implies not chickening out from testing that power. But I mean, there’s more to it than that I’m sure.

I’ve been a gamer for a long time and even every singleplayer game always has no shortage of ppl complaining about how the hardest difficulties are too hard. As opposed to, you know, just maybe lowering the difficulty? At the same time others brag and complain they’re too easy, usually bc they can’t help but abuse every single OP weapon, tactic and exploit there is. I mean, with singleplayers no-one even knows what’s going on but you, there’s no social pressure or rep, rarely even rewards attached. It’s just ego. In both cases here, the ppl tend to be their own problem.

A lot of ppl just have issues with self control it seems.

Also sorry to hear you’re sick. :c hope you get well soon. :heart:

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Easier than Surge Psyker?

Besides, its not like activating your melee special once instead of twice would be so gamebreaking considering most vets are on their ranged 90% of the time

Power Sword having an awful gameplay doesnt make it underperform, if less players are using it its just because its super annoying to play with more than two games and makes no sense

the number of special attacks per activation nerf affected quality of life more than actual performance

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Idk one activation being able to cut down several ragers and maulers and even crushers while just able to just swing wildly without having to use combos at all and for longer with less of the power sword weakness of having to reactive in the mist of combat would just be ridiculous.

Just because the psyker is currently over tuned we don’t need the power sword to once again be to be so stupidly easily overpowered it’s in a good state if you know what you’re doing you can still deal with everything with it but actually requires more brain power than mouse 4 mouse 1 mouse 1 mouse 1 mouse 1 mouse 1 mouse 1 mouse 1

So that’s the World of Warcraft / League Of Legends / Payday 2 model they use, just tailored to weapons then. It’s such a dumb gimmick.

  1. Release new content
  2. Have it be OP on purpose for a while, overshadowing everything else
  3. After half a year, finally “nerf” it to be in line with other content.
  4. Release new content

Games like that become semi-unplayable, because you never actually have the base game work properly, as everything is centered around selling content only.

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That hip fired lmg dlc where you could build it to have 100 stability and accuracy

I do find it funny that with arrowhead is that they have a similar model with their warbonds but go out of their way to make sure their new premium weapons are awful to begin with.

Hopefully people will like the fire warbond they’ve been asking for. We just need to nerf fire into the ground and make it look significantly visually worse 2 days before releasing it.
W-why aren’t people buying it why are they angry
We keep lying about listening to them and keep doing things they really don’t like why are they so angry we just don’t understand how not to do that despite being repeatedly told what not to do.

What 90% of warbond weapons come out pre nerfed and go completely unused by the community because they are just awful. Each warbond usually gets at most one mediocre weapon and 2 stinkers

I got no idea what game you’re playing