difference of like 6 seconds
not the most optimal, mind you
Seriously⌠a comparison of damages against a monstrosity that is not moving (and so you can aim easily the head) is not showing anything.
If the plasma is TOO GOOD, it is cause of the cleave. And how you see that? in a level when you see lot of enemies attacking you and vanishing instantly cause one guy pressed the left button of his mouse.
Side note: It amazes me how few vets take expanded coherency.
Cool, thanks for recording that. Going by the video there, total firing time of 20 seconds for the Autogun (not counting the initial few seconds of the video).
26 seconds for the Plasma gun. Youâre right, thatâs 6 seconds. Thatâs a 30% DPS advantage to the autogun right there with the same build between weapons.
Shift a couple points around and get Onslaught and a couple other changes and you can spike that differential even more in ways the Plasma Gun canât replicate.
Iâm not in a position where I can record a video currently, but with this weapon
and my typical Autogun build
(trades Longshot, Volley Adept, Survivalist, Get Back in the Fight, Focused Fire, and Stem Regen for Fire Team, Marksman, Rending Strikes, Close Quarters Killzone, Deadshot, and Onslaught)
I can kill the Plague Ogryn with 1 reload and just about emptying the 2nd mag (~14 seconds by the videos timing). Granted, itâs a Pyskhanium test under ideal conditions, but it does show you can juice other weapons with talents in ways you canât really do with the Plasma Gun.
My Plasma Build is nearly identical to the build in your video, and performs about the same, trading the Stam Regen, Melee damage boost, Reciprocity, and Focused Fire for Vanguard, Tactical Reload, Charismatic, and Exhilirating Takedown, not much difference dam wise)
Yup, itâs really good at that. The PG is really fantastic at blapping enemies clumped up on top of one another or stacked down a corridor, but if theyâre not clumped up together such that a straight line canât be drawn straight through them, itâs not so great. I feel if there is an issue, itâs that thereâs no talent investment required to achieve the PGâs killing power, you can dump most of your points into resiliency and sustainability because rending and crit chances and weak point damage talents that so powerfully enhance other weapons just donât do much of value for the PG. For my own part, I donât find myself compelled to be running it all the time or as my go-to for the hardest missions, I just kinda rotate it through play when I feel like running the glowy-gun.
You mean Close order drill?
I hate being in coherency
Charismatic. Ppl are favoring âsolo modeâ talents when just just shifting around a couple of points would cover them AND their team more often and with additional benefits.
that should be for the AOE smite I enjoy using the single target one every once n a while whenever a poxburster refuses to get pushed or a dog is in an akward place
From how many initial players?
Me and @Wahid discussed this in our DMs. Iâve since expanded my Smite solution to account for it.
Charged AoE Smite should have limited uses with a cooldown like Big Friendly Rock.
The uncharged Smite should be reworked to be an insta-stun on a single enemy you aim for in a pinch.
From what I learned from âHardcore gamers,â they donât enjoy the game. AH keeps strengthening the enemies, including their numbers and spawn rates, making it seem like the enemies are the real players, or in other words, the developers find bullying players amusing.
Players are trying hard to choose usable weapons from a pile of junk, but AH only considers usage data, not the actual game scenarios, to decide on buffs. They simply nerf frequently used weapons, making the game difficult. Players just want to enjoy the game by using different weapon combinations for thrilling challenges, but instead, they are constantly abused by monsters.
During their developer livestream, their staff claimed T9 robots are âtoo easy.â In reality, they finished the game in 10 minutes without even using up all the ammo, showing they donât actually play their game or understand basic enemy mechanics. AHâs real gameplay seems to be about tormenting players, with constant nerfs leading to long-term mental stress and bullying, including various bugs. This is why players have been leaving for a long time, and itâs quite humorous that they think having too many magazines is a reason to nerf.
I mean itâs not even a meaningful nerf to a weapon
Itâs just inconvenience and annoyance
The devs arenât even aware of how many enemies and how many elite enemies spawn on 7 upwards as weâve literally seen them struggle on 4-5 doing things like shooting hulks from the front with primaries
They fundamentally fail to understand their own game mechanically and even more so fail to understand how players enjoy engaging with it.
Whatâs also funny is that the hardcore copers arenât calling for an auto cannon nerf. The auto canon is the most reliable weapon in hd2 by far these morons love supporting the flame thrower nerf burning charger legs is too op but think the auto canon a much more versatile stronger weapon for not one but both enemies factions isnât overpowered in their eyes despite countering every enemy in the game bar 1(bile titans) because what itâs a backpack weapon the weaponâs only downside. Theyâre hypocrites and shouldnât be listened to.
As said I donât think the autocannon is op, I think it serves as a template as the level all strat weapons should be balanced around not as something all strat weapons should be worse than.
On what grounds do you base this on exactly? What evidence do you have?
The indignatus crusher was recently buffed and redesigned to be better after releasing as a Q-Tip and thats largely due to the top âhard coreâ players constantly asking for it. Literally all the chain weapons got buffed, and that was also, as far as i know, due to continued demands by those top tier players. How about catachan swords? Buffed. Revolver? Infantry auto guns? Hell even the Thammers have received buffs though they desperately need more.
Where is your evidence that there is a cabal of people desperately trying to nerf everything into the ground to maximize their challenge? As far as i can tell the people i think of as âtop playersâ (myself included) are all trying to get laggards buffed. But we also understand there are weapons that are unhinged from acceptable balancd and need to be toned down. The revolver is one of them btw, but we do need to be careful not to neuter it too.
I think there should be a rule - if you dare to speak about balance, post your gameplay. Ammount of insane takes will go down drastically.
Itâs just a type of people who also believe is conspiracy theories probably. âThey want to ruin my game, evil tryharders mocking me again reeeeâ.
The whole concept of there are players who look at the game balance without any (extreme) bias or agenda, but just see the game as a system or complex mechanismâŚyeah nah, this is a wild idea.
Oh boy Iâm confused.
Is this about ArrowHead? I canât even tell.
Guys he mentioned Abominable Intelligence too?
Inquisitor HEEEELP!!!
Here we go again with peeps crying about Helldiver 2 in other PVE game thread/forum. First Starship tropper extermination, then Earth Defense Force and Deep Rock Galactic. Thereâre also people premtively bitching in Space marine 2 community too.
Youâd think AH had killed their dog or something, reading all these whining.
And I thought Vet main reviewbombing the game for Power Sword nerf was already bad.
ok lets leave weapons in that brake and trivialise the game , now even the hardest difficulty offers no meaning or challenge the games now boring and pointless so no one bothers playing anymore.
99.9% of games loose 90% of their player base over a few months this fallacy that any game that isnt the next CS:GO or dota is a fail and bad is bunk.
Yes, about AH, they think the difficulty is easy now, but in the live broadcast they couldnât even complete the first mission location, the average survival time is no more than 30 seconds per person, it is impossible to use up all the spare ammo, and they even use weapons that canât penetrate the enemyâs armor against the enemy, and the player community around me is laughing at them
You might not like the truth, but maybe its time to adjust the difficulty to the level you can comfortably handle. There are five base difficulty levels, and multitude of difficulty modifiers. There is no shame in lowering the difficulty.
If you balance the game around lower difficulties, instead of the highest, you are literally killing off the âfunâ for those who are after a âchallengeâ. YOU can drop the difficulty level, to Sedition if you have to. The âhardcoreâ gamers cannot increase it as they are already on Damnation+ and unlike you they clearly have a superior knowledge and ability to handle it.
This issue is really that simple, especially when the game doesnât offer more granular player control over the mission difficulty / modded realm.
I have never been able to forget the hearty laughter that the AH host would let out after every death, so happy, yes, death again, hahaha